SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Underwater Search and Discovery: From Serious Games to Virtual Reality
5 references·0 citing·24 second hop
Underwater Search and Discovery: From Serious Games to Virtual Reality (2020)Underwater Search and Discovery: From Ser…Development and integration of digital technologies addressed to raise awareness and access to European underwater cultural heritage. An overview of the H2020 i-MARECULTURE project (2017)Development and integration o…A serious game for understanding ancient seafaring in the Mediterranean sea (2017)A serious game for understand…Developing serious games for cultural heritage: a state-of-the-art review (2010)Developing serious games for …Digital Storytelling: A Creator's Guide to Interactive Entertainment (2004)Digital Storytelling: A Creat…Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research (1988)Development of NASA-TLX (Task…Virtual museums for all: employing game technology for edutainment (2004)How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? (2005)Virtual museums, a survey and some issues for consideration (2009)A serious game model for cultural heritage (2012)Can Serious Games Contribute to Developing and Sustaining 21st Century Skills? (2014)The potential of virtual tourism in the recovery of tourism industry during the COVID-19 pandemic (2021)Judgment under Uncertainty: Heuristics and Biases (1974)Judgment under Uncertainty: Heuristics and Biases (1975)Telling more than we can know: Verbal reports on mental processes. (1977)The Out-of-the-Loop Performance Problem and Level of Control in Automation (1995)Nasa-Task Load Index (NASA-TLX); 20 Years Later (2006)Measuring neurophysiological signals in aircraft pilots and car drivers for the assessment of mental workload, fatigue and drowsiness (2012)The Global Origins and Development of Seafaring (2011)Network Analysis in Archaeology (2013)The Rise of 3D in Maritime Archaeology (2019)Game based implementation of Cognitive Behavioral Therapy for introspective treatment of Social Anxiety Disorder (2023)The 4th-Century-BC Mazotos Shipwreck, Cyprus: a preliminary report (2010)Google Glass Augmented Reality: Generic Learning Outcomes for Art Galleries (2014)Game-Based Learning in Museums—Cultural Heritage Applications (2019)Sustainable Management of Underwater Cultural Heritage: The Route from Discovery to Engagement—Open Issues in the Mediterranean (2019)Challenges and Possibilities of Archaeological Sites Virtual Tours: The Ulaca Oppidum (Central Spain) as a Case Study (2022)Transmedia storytelling : business, aesthetics and production at the Jim Henson Company (2007)Historical space as narrative medium: on the configuration of spatial narratives of time at historical sites (2008)The Living Documentary: from representing reality to co-creating reality in digital interactive documentary (2013)
this work references cited by second hop

References

  • 1988Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research15,045 cited
  • 2010Developing serious games for cultural heritage: a state-of-the-art review357 cited
  • 2004Digital Storytelling: A Creator's Guide to Interactive Entertainment328 cited
  • 2017Development and integration of digital technologies addressed to raise awareness and access to European underwater cultural heritage. An overview of the H2020 i-MARECULTURE project47 cited
  • 2017A serious game for understanding ancient seafaring in the Mediterranean sea21 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work