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Towards the Gamification of Assistive Technology for Professionals with Severe Impairments
3 references·0 citing·15 second hop
Towards the Gamification of Assistive Technology for Professionals with Severe Impairments (2019)Towards the Gamification of Assistive Tec…Designing E-Learning Collaborative Tools for Blind People (2012)Designing E-Learning Collabor…Moving towards inclusive design guidelines for socially and ethically aware HCI (2005)Moving towards inclusive desi…Universal Design for Online Education (2004)Universal Design for Online E…Intelligence reframed: multiple intelligences for the 21st century (2000)Web Accessibility for People with Disabilities (2000)Universal Design of Distance Learning (2002)Rich media content adaptation in e-learning systems (2007)Learning disabilities and the virtual college campus: A grounded theory of accessibility (2012)Audio Visual Methods in Teaching (1955)Web content accessibility guidelines 1.0 (2001)Using Learning Style Instruments to Enhance Student Learning (2007)Factors that affect the use of Malaysian e-learning websites by visually impaired users in the transfer of Islamic knowledge (2016)Enabling Convenient Online Collaborative Writing for Low Vision Screen Magnifier Users (2022)Usability, Accessibility and Social Entanglements in Advanced Tool Use by Vision Impaired Graduate Students (2022)Affective computing: challenges (2003)A Review of Contemporary Work on the Ethics of Ambient Assisted Living Technologies for People with Dementia (2014)Best Practices for Teaching Accessibility in University Classrooms (2016)Towards modern inclusive factories: A methodology for the development of smart adaptive human-machine interfaces (2017)
this work references cited by second hop

References

  • 2005Moving towards inclusive design guidelines for socially and ethically aware HCI203 cited
  • 2012Designing E-Learning Collaborative Tools for Blind People21 cited
  • 2004Universal Design for Online Education11 cited

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