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Development of a co-designed gamified attention bias modification app for individuals with opioid use disorder
5 references·0 citing·19 second hop
Development of a co-designed gamified attention bias modification app for individuals with opioid use disorder (2020)Development of a co-designed gamified att…Incorporating Participatory Action Research in Attention Bias Modification Interventions for Addictive Disorders: Perspectives (2019)Incorporating Participatory A…Codesigning a mobile gamified attention bias modification intervention: research protocol (2019)Codesigning a mobile gamified…Co-designing a Mobile Gamified Attention Bias Modification Intervention for Substance Use Disorders: Participatory Research Study (2019)Co-designing a Mobile Gamifie…Gamified Cognitive Bias Modification Interventions for Psychiatric Disorders: Review (2018)Gamified Cognitive Bias Modif…Attention and Cognitive Bias Modification Apps: Review of the Literature and of Commercially Available Apps (2018)Attention and Cognitive Bias …Mechanisms of attentional biases towards threat in anxiety disorders: An integrative review (2009)Attention bias modification for social anxiety: A systematic review and meta-analysis (2015)Cognitive bias modification: A review of meta-analyses (2017)Conceptual Ambiguity Surrounding Gamification and Serious Games in Health Care: Literature Review and Development of Game-Based Intervention Reporting Guidelines (GAMING) (2021)Attention bias modification for depression: A systematic review and meta-analysis (2023)Actas del III Congreso del Neolítico en la Península Ibérica: Santander, 5 a 8 de octubre de 2003 (2005)Gamification of Cognitive Assessment and Cognitive Training: A Systematic Review of Applications and Efficacy (2016)A systematic review of gamification in e-Health (2017)Gamification in Health Behavior Change Support Systems - A Synthesis of Unintended Side Effects (2019)Phenomenological Characteristics of Attention Bias Modification Apps: A Systematic Literature Review and Meta-Analysis (2023)Participatory Design in Health Sciences: Using Cooperative Experimental Methods in Developing Health Services and Computer Technology (2006)Participatory Research as One Piece of the Puzzle: A Systematic Review of Consumer Involvement in Design of Technology-Based Youth Mental Health and Well-Being Interventions (2015)Small projects/large changes: Participatory design as an open participated process (2011)Global research mapping of substance use disorder and treatment 1971–2017: implications for priority setting (2019)Mind over Matter: Testing the Efficacy of an Online Randomized Controlled Trial to Reduce Distraction from Smartphone Use (2020)Recommendations for Implementing Gamification for Mental Health and Wellbeing (2020)Attentional bias in emotional disorders. (1986)Future Workshops: How to Create Desirable Futures (1988)Efficacy of cognitive bias modification interventions in anxiety and depression: Meta-analysis (2015)
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References

  • 2018Attention and Cognitive Bias Modification Apps: Review of the Literature and of Commercially Available Apps49 cited
  • 2018Gamified Cognitive Bias Modification Interventions for Psychiatric Disorders: Review42 cited
  • 2019Co-designing a Mobile Gamified Attention Bias Modification Intervention for Substance Use Disorders: Participatory Research Study27 cited
  • 2019Incorporating Participatory Action Research in Attention Bias Modification Interventions for Addictive Disorders: Perspectives17 cited
  • 2019Codesigning a mobile gamified attention bias modification intervention: research protocol3 cited

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