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Calm a Mobile based Deep Breathing Game with Biofeedback
6 references·8 citing·41 second hop
Calm a Mobile based Deep Breathing Game with Biofeedback (2020)Calm a Mobile based Deep Breathing Game w…The Effect of Diaphragmatic Breathing on Attention, Negative Affect and Stress in Healthy Adults (2017)The Effect of Diaphragmatic B…The role of deep breathing on stress (2016)The role of deep breathing on…DEEP (2016)DEEPChillFish (2016)ChillFishFeasibility and Efficacy of an mHealth Game for Managing Anxiety: “Flowy” Randomized Controlled Pilot Trial and Design Evaluation (2015)Feasibility and Efficacy of a…Sudarshan Kriya Yogic Breathing in the Treatment of Stress, Anxiety, and Depression: Part I—Neurophysiologic Model (2005)Sudarshan Kriya Yogic Breathi…The Effect of the Virtual Reality–Based Biofeedback Intervention DEEP on Stress, Emotional Tension, and Anger in Forensic Psychiatric Inpatients: Mixed Methods Single-Case Experimental Design (2025)The Effect of the Virtual Rea…Exploring Haptics to Augment Kinesthetic Learning in Singing (2025)Exploring Haptics to Augment …Development of a Digital Companion for Employee Well-Being: A Mixed Methods Approach (2025)Development of a Digital Comp…BreathRelax: A Game-Based Breathing System Combines Stress Relief and Engagement (2025)BreathRelax: A Game-Based Bre…Breath of Life: A Biofeedback Game with Diverse Breathing Techniques for Enhanced Real-Life Emotion Regulation (2025)Breath of Life: A Biofeedback…mHealth for Well-Being: Case Studies in Physiological, Cognitive, and Affective Sensing (2023)mHealth for Well-Being: Case …Video Games for Positive Aging: Playfully Engaging Older Adults (2022)Video Games for Positive Agin…Breathing as Input Modality in a Gameful Breathing Training App: Development and Evaluation of Breeze 2 (Preprint) (2022)Breathing as Input Modality i…Intrinsic Motivation and Self-Determination in Human Behavior (1985)A Brief Measure for Assessing Generalized Anxiety Disorder (2006)From game design elements to gamefulness (2011)Developing Digital Intervention Games for Mental Disorders: A Review (2018)Breathing: a Powerfull Tool for Physical & Neuropsychological Regulation. 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(1990)Self-theories: Their Role in Motivation, Personality, and Development (1999)Organizational Stress: A Review and Critique of Theory, Research, and Applications (2001)Effectiveness of diaphragmatic breathing for reducing physiological and psychological stress in adults: a quantitative systematic review (2019)Cuidar al que cuida: el impacto emocional de la epidemia de coronavirus en las enfermeras y otros profesionales de la salud (2020)Night-Time Shift Work and Related Stress Responses: A Study on Security Guards (2020)Development and Validation of an Internationally Reliable Short-Form of the Positive and Negative Affect Schedule (PANAS) (2007)Ecological Disasters and Mental Health: Causes, Consequences, and Interventions (2020)Effectiveness of Progressive Muscle Relaxation, Deep Breathing, and Guided Imagery in Promoting Psychological and Physiological States of Relaxation (2021)What and When of Cognitive Aging (2004)A Motivational Model of Video Game Engagement (2010)Gerontechnology acceptance by elderly Hong Kong Chinese: a senior technology acceptance model (STAM) (2014)Qualitative Data Analysis: An Expanded Sourcebook (1994)Combining Nonoverlap and Trend for Single-Case Research: Tau-U (2011)Likert Scale: Explored and Explained (2015)Great Singers on Great Singing (1984)TRANSFER OF TRAINING: A REVIEW AND DIRECTIONS FOR FUTURE RESEARCH (1988)Handbook of research methods for studying daily life (2012)Emotion Regulation: Current Status and Future Prospects (2015)
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References

  • 2005Sudarshan Kriya Yogic Breathing in the Treatment of Stress, Anxiety, and Depression: Part I—Neurophysiologic Model654 cited
  • 2017The Effect of Diaphragmatic Breathing on Attention, Negative Affect and Stress in Healthy Adults509 cited
  • 2016The role of deep breathing on stress228 cited
  • 2016DEEP160 cited
  • 2016ChillFish127 cited
  • 2015Feasibility and Efficacy of an mHealth Game for Managing Anxiety: “Flowy” Randomized Controlled Pilot Trial and Design Evaluation104 cited

Cited by

  • 2022Video Games for Positive Aging: Playfully Engaging Older Adults9 cited
  • 2025Breath of Life: A Biofeedback Game with Diverse Breathing Techniques for Enhanced Real-Life Emotion Regulation7 cited
  • 2025The Effect of the Virtual Reality–Based Biofeedback Intervention DEEP on Stress, Emotional Tension, and Anger in Forensic Psychiatric Inpatients: Mixed Methods Single-Case Experimental Design4 cited
  • 2025Exploring Haptics to Augment Kinesthetic Learning in Singing3 cited
  • 2025Development of a Digital Companion for Employee Well-Being: A Mixed Methods Approach2 cited
  • 2023mHealth for Well-Being: Case Studies in Physiological, Cognitive, and Affective Sensing2 cited
  • 2022Breathing as Input Modality in a Gameful Breathing Training App: Development and Evaluation of Breeze 2 (Preprint)2 cited
  • 2025

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BreathRelax: A Game-Based Breathing System Combines Stress Relief and Engagement
1 cited