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The Representation of Altruism and Egoism in Children’s Books
16 references·1 citing·51 second hop
The Representation of Altruism and Egoism in Children’s Books (2020)The Representation of Altruism and Egoism…Not Like Me = Bad (2013)Not Like Me = BadViolent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review. (2010)Violent video game effects on…Renovating the Pyramid of Needs (2010)Renovating the Pyramid of Nee…The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies (2009)The Effects of Prosocial Vide…The Innate Mind, Volume 3 (2008)The Innate Mind, Volume 3The Role of Media in Children's Development (2004)The Role of Media in Children…Reliability in Content Analysis. (2004)Reliability in Content Analys…The Influence of Media Violence on Youth (2003)The Influence of Media Violen…Media Violence (2001)Media ViolenceAmerican children's use of electronic media in 1997 (2001)American children's use of el…The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The "What" and "Why" of Goal …Exemplification Theory: Judging the Whole by Some of Its Parts (1999)Exemplification Theory: Judgi…The Effects of Television Violence on Antisocial Behavior: A Meta-Analysis1 (1994)The Effects of Television Vio…Are There Universal Aspects in the Structure and Contents of Human Values? (1994)Are There Universal Aspects i…The Use and Experience of the New Video Media Among Children and Young Adolescents (1990)The Use and Experience of the…Identity—Youth and Crisis (1969)Identity—Youth and CrisisMoral clarity decreases as viewer age increases: a content analysis of the moral values and reinforcement cues depicted in popular U.S. children’s television (2021)Moral clarity decreases as vi…Coefficient Alpha and the Internal Structure of Tests (1951)A Coefficient of Agreement for Nominal Scales (1960)Content Analysis: An Introduction to its Methodology. 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References

  • 2000The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior34,111 cited
  • 1994Are There Universal Aspects in the Structure and Contents of Human Values?5,803 cited
  • 1969Identity—Youth and Crisis2,520 cited
  • 2004Reliability in Content Analysis.2,158 cited
  • 2010Violent video game effects on aggression, empathy, and prosocial behavior in Eastern and Western countries: A meta-analytic review.2,046 cited
  • 2010Renovating the Pyramid of Needs1,132 cited
  • 2003The Influence of Media Violence on Youth966 cited
  • 1994The Effects of Television Violence on Antisocial Behavior: A Meta-Analysis1857 cited
  • 2009The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies730 cited
  • 1999Exemplification Theory: Judging the Whole by Some of Its Parts292 cited
  • 2013Not Like Me = Bad279 cited
  • 2008The Innate Mind, Volume 3158 cited
  • 2001American children's use of electronic media in 1997144 cited
  • 2004The Role of Media in Children's Development140 cited
  • 2001Media Violence134 cited

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1990
The Use and Experience of the New Video Media Among Children and Young Adolescents
109 cited

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  • 2021Moral clarity decreases as viewer age increases: a content analysis of the moral values and reinforcement cues depicted in popular U.S. children’s television14 cited