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Examination of the researches on the use of technology by fine arts teachers
12 references·0 citing·38 second hop
Examination of the researches on the use of technology by fine arts teachers (2021)Examination of the researches on the use …The effect of educational digital games on education, motivation and attitudes of elementary school students against course access (2020)The effect of educational dig…Technological Dimension of Pre-School Teacher Training at Tertiary School: Fine Arts Concept-Based Case Study. (2020)Technological Dimension of Pr…A comprehensive analysis of cloud-based big data challenges and opportunities for SMEs in India (2020)A comprehensive analysis of c…The Formation of Self-Organizational Skills of Student’s Academic Activity on the Basis of ‘Time Management’ Technology (2019)The Formation of Self-Organiz…Teaching Primary School Pupils Through Audio-Visual Means (2019)Teaching Primary School Pupil…Digital technology and practices for school improvement: innovative digital school model (2018)Digital technology and practi…TEKNOLOJİNİN GÖRSEL SANATLAR VE SANAT EĞİTİMİNE KATKISI (2016)TEKNOLOJİNİN GÖRSEL SANATLAR …DİJİTAL SANAT BAĞLAMINDA DİJİTAL TEKNOLOJİLERİN GÜZEL SANATLAR EĞİTİMİNE ENTEGRASYONU (2015)DİJİTAL SANAT BAĞLAMINDA DİJİ…E‐learning motivation and educational portal acceptance in developing countries (2011)E‐learning motivation and edu…Creativity in Digital Art Education Teaching Practices (2011)Creativity in Digital Art Edu…Cloud computing adoption and usage in community colleges (2010)Cloud computing adoption and …TEKNOLOJI SANAT ILISKISI: GÜNÜMÜZDE TEKNOLOJIK SANATLARIN AMACI (2008)TEKNOLOJI SANAT ILISKISI: GÜN…Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)The theory of planned behavior (1991)Antecedents of continued usage intentions of web-based learning management system in Tanzania (2015)The acceptance and use of interactive whiteboards among teachers: Differences in UTAUT determinants between pre- and post-adopters (2016)An extension of technology acceptance model for mHealth user adoption (2021)Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)User Acceptance of Information Technology: Toward A Unified View1 (2003)Predicting motivators of cloud computing adoption: A developing country perspective (2016)Ready to be a Silver Surfer? A Meta-analysis on the Relationship Between Chronological Age and Technology Acceptance (2018)Chat-GPT; validating Technology Acceptance Model (TAM) in education sector via ubiquitous learning mechanism (2023)Qualitative research and case study applications in education (1998)Designing and Conducting Mixed Methods Research (2007)Diffusion of Innovations 1 (2019)Capturing schools' digital capacity: Psychometric analyses of the SELFIE self-reflection tool (2020)Teachers’ perspective on school development at German vocational schools during the Covid-19 pandemic (2020)‘It is no longer scary’: digital learning before and during the Covid-19 pandemic in Irish secondary schools (2021)The Psychology of Child Development. (1904)Effectivenes of Using E-Module and E-Assessment (2019)Relationships between self-efficacy beliefs, engagement and academic performance in math lessons (2019)Dramatización en las habilidades comunicativas en estudiantes de educación básica (2023)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The Impact of Time Management on Students’ Academic Achievement (2018)Evaluating creative drama studies in virtual museums with teacher opinions (2021)Teaching and Learning foundation of the elective course "Cultural Geography" (2021)The formation of a polylingual personality in the school system of Kazakhstan (2021)How to Design and Evaluate Research in Education (1990)Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation (2008)Reality is broken: why games make us better and how they can change the world (2012)Assessing the impact of digital games-based learning on students’ performance in learning fractions using (ABACUS) software application (2022)Handbook of Qualitative Research (1994)Handbook of qualitative research (2000)Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (2006)An Interactive Approach to Learning and Teaching in Visual Arts Education (2015)The application of digital fabrication technologies to the art and design curriculum in a teacher preparation program: a case study (2019)Teaching art and design in a digital age: challenges facing Ugandan teacher educators (2020)innovative approach to training students of art pedagogical universities (2021)Self-management of stage fright by vocal music performers: which techniques are the most effective? (2024)
this work references cited by second hop

References

  • 2010Cloud computing adoption and usage in community colleges384 cited
  • 2011E‐learning motivation and educational portal acceptance in developing countries206 cited
  • 2018Digital technology and practices for school improvement: innovative digital school model152 cited
  • 2011Creativity in Digital Art Education Teaching Practices91 cited
  • 2019Teaching Primary School Pupils Through Audio-Visual Means55 cited
  • 2020The effect of educational digital games on education, motivation and attitudes of elementary school students against course access49 cited
  • 2019The Formation of Self-Organizational Skills of Student’s Academic Activity on the Basis of ‘Time Management’ Technology46 cited
  • 2008TEKNOLOJI SANAT ILISKISI: GÜNÜMÜZDE TEKNOLOJIK SANATLARIN AMACI9 cited
  • 2020Technological Dimension of Pre-School Teacher Training at Tertiary School: Fine Arts Concept-Based Case Study.9 cited
  • 2016TEKNOLOJİNİN GÖRSEL SANATLAR VE SANAT EĞİTİMİNE KATKISI6 cited
  • 2020A comprehensive analysis of cloud-based big data challenges and opportunities for SMEs in India6 cited
  • 2015DİJİTAL SANAT BAĞLAMINDA DİJİTAL TEKNOLOJİLERİN GÜZEL SANATLAR EĞİTİMİNE ENTEGRASYONU5 cited

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