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Mapping the Creative Value Chains: A study on the economy of culture in the digital age
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  • 2019The Path between Personality, Self-Efficacy, and Shopping Regarding Games Apps30 cited
  • 2020Digitised value chains in the creative industries: Is there a convergence of Swiss film and game production?24 cited
  • 2020Korean webtoons and collective innovation: expanding Europe's creative industries through competitive localization15 cited
  • 2021Music as Intangible Cultural Heritage10 cited
  • 2021Pregled merjenja digitalne zrelosti MSP-jev9 cited
  • 2020Integrative Research in Art and Science: A Framework for Proactive Humanities8 cited
  • 2018Cultural and Creative Economy: Challenges and Opportunities for Romania5 cited

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