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Interactive Machine Learning for Embodied Interaction Design: A tool and methodology
4 references·0 citing·17 second hop
Interactive Machine Learning for Embodied Interaction Design: A tool and methodology (2021)Interactive Machine Learning for Embodied…Making an Interactive Dance Piece (2019)Making an Interactive Dance P…How do Dancers Want to Use Interactive Technology? (2019)How do Dancers Want to Use In…Critical Incident Technique (2007)Critical Incident TechniqueThe critical incident technique. (1954)The critical incident techniq…THE AVIATION PSYCHOLOGY PROGRAM IN THE ARMY AIR FORCES (1948)The development of a code of ethical standards for psychology. (1948)A METHOD FOR MAN-MACHINE TASK ANALYSIS (1953)A Paradigm for Developing Better Measures of Marketing Constructs (1979)The Service Encounter: Diagnosing Favorable and Unfavorable Incidents (1990)When Work And Family Are Allies: A Theory Of Work-Family Enrichment (2006)The Reflective Practitioner: How Professionals Think in Action (1985)Entangled: technology and the transformation of performance (2010)Du mode d’existence des objets techniques (2013)Ethics in Movement (2020)A Plurality of Practices: Artistic Narratives in HCI Research (2021)Dance and Choreography in HCI: A Two-Decade Retrospective (2021)The Appropriation of Interactive Technologies: Some Lessons from Placeless Documents (2003)Using thematic analysis in psychology (2006)Co-creation and the new landscapes of design (2008)Connected Layers: Evaluating Visualizations of Embodiment in Contemporary Dance Performances (2021)The prospects of information technology implementation in shaping dance performance scenarios (2025)
this work references cited by second hop

References

  • 1954The critical incident technique.8,664 cited
  • 2007Critical Incident Technique5,309 cited
  • 2019Making an Interactive Dance Piece107 cited
  • 2019How do Dancers Want to Use Interactive Technology?18 cited

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