SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Gamification in Learning using Quizizz Application as Assessment Tools
1 references·0 citing·5 second hop
Gamification in Learning using Quizizz Application as Assessment Tools (2021)Gamification in Learning using Quizizz Ap…Using Quizizz to Integrate Fun Multiplayer Activity in the Accounting Classroom (2019)Using Quizizz to Integrate Fu…Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Innovators or inhibitors? Accounting faculty resistance to new educational technologies in higher education (2016)Keefektifan Penggunaan Media Pembelajaran Berbasis Game Edukasi Quizizz Terhadap Hasil Belajar Teknologi Perkantoran Siswa Kelas X SMK Ketintang Surabaya (2020)Exploring a Gamified Learning Tool in the ESL Classroom: The Case of Quizizz (2021)Pengaruh Penggunaan Media Pembelajaran Quizizz terhadap Hasil Belajar Siswa pada Mata Pelajaran Matematika melalui Daring di Sekolah Dasar (2021)
this work references cited by second hop

References

  • 2019Using Quizizz to Integrate Fun Multiplayer Activity in the Accounting Classroom298 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work