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Understanding E-Mental Health for People with Depression: An Evaluation Study
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  • 2013Gamification: What It Is and Why It Matters to Digital Health Behavior Change Developers

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531 cited
  • 2008Understanding knowledge management system usage antecedents: An integration of social cognitive theory and task technology fit523 cited
  • 2018A Mobile App–Based Intervention for Depression: End-User and Expert Usability Testing Study98 cited
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