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Design and evaluation of a 3D serious game for communication learning in nursing education
2 references·3 citing·12 second hop
Design and evaluation of a 3D serious game for communication learning in nursing education (2021)Design and evaluation of a 3D serious gam…Visible learning: a synthesis of over 800 meta‐analyses relating to achievement (2009)Visible learning: a synthesis…Visible Learning: A Synthesis of Over 800 Meta-Analyses Relating to Achievement (2008)Visible Learning: A Synthesis…Digital Educational Tools for Undergraduate Nursing Education: A Review of Serious Games, Gamified Applications and Non-Gamified Virtual Reality Simulations/Tools for Nursing Students (2024)Digital Educational Tools for…Using an avatar-based digital collaboration platform to foster ethical education for university students (2023)Using an avatar-based digital…Gamification in education: A citation network analysis using CitNetExplorer (2023)Gamification in education: A …Learning Together and Alone: Cooperative, Competitive, and Individualistic Learning (1998)Cooperative learning methods: A meta-analysis. (2012)The Gamification of Learning: a Meta-analysis (2019)Gamification in Education: A Systematic Mapping Study (2015)Citation-based clustering of publications using CitNetExplorer and VOSviewer (2017)Software tools for conducting bibliometric analysis in science: An up-to-date review (2020)From game design elements to gamefulness (2011)The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2020)The PRISMA 2020 statement: An updated guideline for reporting systematic reviews (2021)Improving Students’ Learning With Effective Learning Techniques (2013)A Review of Self-regulated Learning: Six Models and Four Directions for Research (2017)The development of student feedback literacy: enabling uptake of feedback (2018)
this work references cited by second hop

References

  • 2008Visible Learning: A Synthesis of Over 800 Meta-Analyses Relating to Achievement6,937 cited
  • 2009Visible learning: a synthesis of over 800 meta‐analyses relating to achievement4,581 cited

Cited by

  • 2023Using an avatar-based digital collaboration platform to foster ethical education for university students49 cited
  • 2023Gamification in education: A citation network analysis using CitNetExplorer38 cited
  • 2024Digital Educational Tools for Undergraduate Nursing Education: A Review of Serious Games, Gamified Applications and Non-Gamified Virtual Reality Simulations/Tools for Nursing Students34 cited

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