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Wild, stressful, or stupid: Que es Bandersnatch ? Exploring user outcomes of Netflix’s interactive Black Mirror episode
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References

  • 2009Users of the world, unite! The challenges and opportunities of Social Media17,866 cited
  • 1991Flow: The Psychology of Optimal Experience9,395 cited
  • 1994Qualitative Communication Research Methods5,404 cited
  • 1956Mass Communication and Para-Social Interaction4,377 cited
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  • 1988Amusing ourselves to death: Public discourse in the age of show business1,761 cited
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  • 2008Playing online games against computer- vs. human-controlled opponents: Effects on presence, flow, and enjoyment452 cited
  • 1984AUDIENCE ACTIVITY AND GRATIFICATIONS423 cited
  • 1979Watching TV news as para‐social interaction303 cited
  • 2011Why Is Facebook So Successful? Psychophysiological Measures Describe a Core Flow State While Using Facebook

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273 cited
  • 2015What Is Second Screening? Exploring Motivations of Second Screen Use and Its Effect on Online Political Participation240 cited
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