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CHAPTER 2. Media Archaeology: Where Film History, Media Art, and New Media (Can) Meet
0 references·8 citing·26 second hop
CHAPTER 2. Media Archaeology: Where Film History, Media Art, and New Media (Can) Meet (2013)CHAPTER 2. Media Archaeology: Where Film …The Gulliver effect: Screen Size, Scale and Frame, from Cinema to Mobile Phones: This article has been accepted in 2020 for publication in 2022 in the New Review of Film and Television Studies, published by Taylor & Francis (2022)The Gulliver effect: Screen S…The Ever-Expanding Scope of Animation Historiography: A Discussion of Interdisciplinary Approaches and Methods (2022)The Ever-Expanding Scope of A…Theorie des Amateur- und Gebrauchsfilms (2021)Theorie des Amateur- und Gebr…Invisible hands in the history of the magic lantern: where theatre studies and media archaeology meet (2020)Invisible hands in the histor…Introduction: touch, click and motion: archaeologies of fashion film after digital culture (2020)Introduction: touch, click an…Excavating fashion film: a media archaeological perspective (2020)Excavating fashion film: a me…Heuristics from Curating and Exhibiting Game Art in the 21st Century (2017)Heuristics from Curating and …Art in the Rear‐View Mirror (2016)Art in the Rear‐View MirrorDiscourse Networks, 1800/1900 (1990)War and Cinema: The Logistics of Perception (1991)Television (2004)The Address of the Eye (1992)Screening the Body: Tracing Medicine's Visual Culture (1995)Beyond the multiplex: cinema, new technologies, and the home (2006)Cultural Framing of Computer/Video Games. (2002)The Medium of the Video Game (2002)Virtual museums for all: employing game technology for edutainment (2004)The Fashioned Body: Fashion, Dress and Modern Social Theory (2000)Atlas of emotion: journeys in art, architecture, and film (2003)Platformisation (2019)Fashioning: Women and gender in film and fashion (2024)Window Shopping (1993)Dits et écrits, 1954-1988, Tome III (1994)What is Media Archaeology? (2013)Change in brand attitude depending on fashion film type: the psychological mechanisms by engagement and consumer fantasy proneness (2021)Goodwill hunting: YouTube user-generated content as a promotional tool for thrifted apparel (2021)Liveness: performance in a mediatized culture (2008)The Transformative Power of Performance (2008)Venus in Two Acts (2008)On Longing (1993)Prosthetic Memory: The Transformation of American Remembrance in the Age of Mass Culture (2005)24/7: Late Capitalism and the Ends of Sleep (2013)Hamlet on the holodeck: the future of narrative in cyberspace (1997)Digital Performance (2007)
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  • 2016Art in the Rear‐View Mirror14 cited
  • 2022The Gulliver effect: Screen Size, Scale and Frame, from Cinema to Mobile Phones: This article has been accepted in 2020 for publication in 2022 in the New Review of Film and Television Studies, published by Taylor & Francis10 cited
  • 2020Excavating fashion film: a media archaeological perspective9 cited
  • 2020Introduction: touch, click and motion: archaeologies of fashion film after digital culture9 cited
  • 2017Heuristics from Curating and Exhibiting Game Art in the 21st Century8 cited
  • 2020Invisible hands in the history of the magic lantern: where theatre studies and media archaeology meet6 cited
  • 2022The Ever-Expanding Scope of Animation Historiography: A Discussion of Interdisciplinary Approaches and Methods6 cited
  • 2021Theorie des Amateur- und Gebrauchsfilms5 cited

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