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Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education
12 references·2 citing·52 second hop
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A meta‐analysis of recent studies (2012)Serious games as new educatio…A systematic literature review of empirical evidence on computer games and serious games (2012)A systematic literature revie…Uses and abuses of coefficient alpha. (1996)Uses and abuses of coefficien…A power primer. 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References

  • 1992A power primer.42,571 cited
  • 1974Little Jiffy, Mark Iv3,418 cited
  • 2012A systematic literature review of empirical evidence on computer games and serious games2,890 cited
  • 1996Uses and abuses of coefficient alpha.2,585 cited
  • 2015An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games1,133 cited
  • 2012Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies726 cited
  • 2016A systematic literature review of games-based learning empirical evidence in primary education439 cited
  • 2015Engineers at Play: Games as Teaching Tools for Undergraduate Engineering Students221 cited
  • 2019Student-centred digital game–based learning: a conceptual framework and survey of the state of the art169 cited
  • 2019Effects of Digital Game-Based Learning on Elementary Science Learning: A Systematic Review167 cited
  • 2019Game-based learning pedagogy: a review of the literature144 cited
  • 2016Investigating Factors Influencing Students' Intention to Dropout Computer Science Studies68 cited

Cited by

  • 2022Game-Based Learning: Enhancing Student Experience, Knowledge Gain, and Usability in Higher Education Programming Courses94 cited
  • 2022Comparing the Effectiveness of Video-Based Learning and Game-Based Learning Using Teacher-Authored Video Games for Online Software Engineering Education

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73 cited