SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Acquisition of 21st Century Skills Through STEAM Education
0 references·1 citing·3 second hop
Acquisition of 21st Century Skills Through STEAM Education (2021)Acquisition of 21st Century Skills Throug…The Use of Serious Games as an Educational and Dissemination Tool for Archaeological Heritage Potential and Challenges for the Future (2021)The Use of Serious Games as a…Experience and Education. (1938)Digital game-based learning (2003)From game design elements to gamefulness (2011)
this work references cited by second hop

References

No references inside the corpus for this window.

Cited by

  • 2021The Use of Serious Games as an Educational and Dissemination Tool for Archaeological Heritage Potential and Challenges for the Future21 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work