SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Media Literacy Education : Nordic Perspectives
3 references·3 citing·19 second hop
Media Literacy Education : Nordic Perspectives (2010)Media Literacy Education : Nordic Perspec…An Introduction to Game Studies: Games in Culture (2008)An Introduction to Game Studi…Computer games: text, narrative and play (2006)Computer games: text, narrati…Homo Ludens: A Study of the Play-Element in Culture. (1951)Homo Ludens: A Study of the P…Media Literacy and the Emerging Media Citizen in the Nordic Media Welfare State (2020)Media Literacy and the Emergi…Civic Learning and Self-Determination: A Model of User-Generated Content and Civic Readiness Among Actualizing Citizens (2020)Civic Learning and Self-Deter…Kreativ læring i ulike kontekster - En studie av hvordan unge filmskapere opplever sine læringsprosesser og hvordan de skaper ulike utdanningsveier (2015)Kreativ læring i ulike kontek…Situated Learning: Legitimate Peripheral Participation. (1994)Interpreting Qualitative Data Methods for Analysing Talk, Text and Interaction (1997)Communities of practice learning, meaning, and identity (1999)Teachers and Machines: The Classroom Use of Technology since 1920 (1986)Media Education: Literacy, Learning and Contemporary Culture (2003)Good Education in an Age of Measurement: Ethics, Politics, Democracy (2010)Normative foundations of media welfare: Perspectives from the Nordic countries (2022)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Bowling alone: the collapse and revival of American community (2000)Digital Game Involvement (2007)Video Game Genre, Evolution and Innovation (2009)Gender, Simulation, and Gaming: Research Review and Redirections (2010)Identity and agency in cultural worlds (1999)Games, Motivation, and Learning: A Research and Practice Model (2002)Gamification in theory and action: A survey (2014)At Least Nine Ways to Play: Approaching Gamer Mentalities (2010)What Is Video Game Culture? Cultural Studies and Game Studies (2010)The Psychology of Esports: A Systematic Literature Review (2018)
this work references cited by second hop

References

  • 1951Homo Ludens: A Study of the Play-Element in Culture.6,561 cited
  • 2008An Introduction to Game Studies: Games in Culture434 cited
  • 2006Computer games: text, narrative and play229 cited

Cited by

  • 2020Media Literacy and the Emerging Media Citizen in the Nordic Media Welfare State17 cited
  • 2020Civic Learning and Self-Determination: A Model of User-Generated Content and Civic Readiness Among Actualizing Citizens8 cited
  • 2015Kreativ læring i ulike kontekster - En studie av hvordan unge filmskapere opplever sine læringsprosesser og hvordan de skaper ulike utdanningsveier0 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work