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To be or not to be (e)sports? That is not the question! Why and how sport and exercise psychology could research esports
16 references·1 citing·48 second hop
To be or not to be (e)sports? That is not the question! Why and how sport and exercise psychology could research esports (2021)To be or not to be (e)sports? That is not…Setting the scientific stage for esports psychology: a systematic review (2020)Setting the scientific stage …Esports Research: A Literature Review (2019)Esports Research: A Literatur…The Psychology of Esports: A Systematic Literature Review (2018)The Psychology of Esports: A …eSports – Competitive sports or recreational activity? (2017)eSports – Competitive sports …eSport management: Embracing eSport education and research opportunities (2017)eSport management: Embracing …Embracing the sportification of society: Defining e-sports through a polymorphic view on sport (2017)Embracing the sportification …An Exploration of Mental Skills Among Competitive League of Legend Players (2017)An Exploration of Mental Skil…Assessment in and of Serious Games: An Overview (2013)Assessment in and of Serious …A meta-analysis of the cognitive and motivational effects of serious games. (2013)A meta-analysis of the cognit…The social side of gaming: How playing online computer games creates online and offline social support (2011)The social side of gaming: Ho…Meta-Analysis of the Relationships Between Social Support and Well-Being in Children and Adolescents (2010)Meta-Analysis of the Relation…On the Scientific Relevance of eSports. (2006)On the Scientific Relevance o…Perceptual-cognitive expertise in sport: Some considerations when applying the expert performance approach (2005)Perceptual-cognitive expertis…Interdisciplinarity in science: A tentative typology of disciplines and research areas (2003)Interdisciplinarity in scienc…Foundations of Sport and Exercise Psychology (1998)Foundations of Sport and Exer…Foundations of Sport and Exercise Psychology (1995)Foundations of Sport and Exer…Reappraisal and mindset interventions on pressurised esport performance (2024)Reappraisal and mindset inter…The magical number seven, plus or minus two: Some limits on our capacity for processing information. (1956)Telling more than we can know: Verbal reports on mental processes. (1977)The magical number seven, plus or minus two: Some limits on our capacity for processing information. 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References

  • 2013A meta-analysis of the cognitive and motivational effects of serious games.1,857 cited
  • 1995Foundations of Sport and Exercise Psychology1,474 cited
  • 2010Meta-Analysis of the Relationships Between Social Support and Well-Being in Children and Adolescents960 cited
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  • 2013Assessment in and of Serious Games: An Overview595 cited
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  • 2011The social side of gaming: How playing online computer games creates online and offline social support456 cited
  • 2017eSports – Competitive sports or recreational activity?398 cited
  • 2018The Psychology of Esports: A Systematic Literature Review376 cited
  • 2017eSport management: Embracing eSport education and research opportunities371 cited
  • 2019Esports Research: A Literature Review364 cited
  • 2020Setting the scientific stage for esports psychology: a systematic review311 cited
  • 2006On the Scientific Relevance of eSports.311 cited
  • 2003Interdisciplinarity in science: A tentative typology of disciplines and research areas305 cited
  • 2017An Exploration of Mental Skills Among Competitive League of Legend Players

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210 cited
  • 2017Embracing the sportification of society: Defining e-sports through a polymorphic view on sport205 cited
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    • 2024Reappraisal and mindset interventions on pressurised esport performance35 cited