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Design guidelines and usability for cognitive stimulation through technology in Mexican older adults
14 references·1 citing·49 second hop
Design guidelines and usability for cognitive stimulation through technology in Mexican older adults (2021)Design guidelines and usability for cogni…Mobile health for older adult patients: Using an aging barriers framework to classify usability problems (2019)Mobile health for older adult…“I knew that, I was just testing you” (2018)“I knew that, I was just test…Tablet-Based Well-Being Check for the Elderly: Development and Evaluation of Usability and Acceptability (2017)Tablet-Based Well-Being Check…Review of accessibility and usability guidelines for website design for the elderly people (2017)Review of accessibility and u…Teach or Design? How Older Adults’ Use of Ticket Vending Machines Could Be More Effective (2016)Teach or Design? How Older Ad…A Systematic Review of Proposals for the Social Integration of Elderly People Using Ambient Intelligence and Social Networking Sites (2016)A Systematic Review of Propos…U.S.A.B.I.L.I.T.Y. Framework for Older Adults (2015)U.S.A.B.I.L.I.T.Y. Framework …Heuristics for Evaluating the Usability of Mobile Launchers for Elderly People (2014)Heuristics for Evaluating the…A Rehabilitation Tool Designed for Intensive Web-Based Cognitive Training: Description and Usability Study (2013)A Rehabilitation Tool Designe…Computerized Cognitive Training with Older Adults: A Systematic Review (2012)Computerized Cognitive Traini…Investigating Usability Metrics for the Design and Development of Applications for the Elderly (2008)Investigating Usability Metri…User Acceptance of Information Technology: Toward A Unified View1 (2003)User Acceptance of Informatio…La eficacia de la gerontología conductual (2001)La eficacia de la gerontologí…Successful Aging (1997)Successful AgingExploring the Landscape of Standards and Guidelines in AgeTech Design and Development: Scoping Review and Thematic Analysis (2024)Exploring the Landscape of St…Senior Citizens' Acceptance of Information Systems: A Study in the Context of e-Government Services (2006)Ambient Intelligence in Assisted Living: Enable Elderly People to Handle Future Interfaces (2007)On Some Aspects of Improving Mobile Applications for the Elderly (2007)A Qualitative Study of the Applicability of Technology Acceptance Models to Senior Mobile Phone Users (2008)Which Factors Form Older Adults’ Acceptance of Mobile Information and Communication Technologies? 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(2014)Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population (2018)Review of the Evidence on, and Fundamental Questions About, Efforts to Improve Executive Functions, Including Working Memory (2019)Developing a Measure of Loneliness (1978)Assessing Acceptance of Assistive Social Agent Technology by Older Adults: the Almere Model (2010)Granny and the robots: ethical issues in robot care for the elderly (2010)Study on the Acceptability of an ICT Platform for Older Adults with Mild Cognitive Impairment (2020)Are social media users more satisfied with their life than non-users? A study on older Italians (2021)The Progress of Smart Elderly Care Research: A Scientometric Analysis Based on CNKI and WOS (2023)Digital family portraits (2001)Digital game design for elderly users (2007)Systematic analysis of cutting-edge technology for the wellbeing and safety of older persons (2025)The Presentation of Self in Everyday Life. (1956)Qualitative evaluation and research methods (1990)Qualitative Evaluation and Research Methods (1992)Gender and Help Seeking by Older Adults When Learning New Technologies (2019)Usability Is Ageless: Conducting Usability Tests with Older Adults (2019)Investigating Best Practices for Remote Summative Usability Testing with People with Mild to Moderate Dementia (2021)PERSPECTIVE: Older Adults' Adoption of Technology: An Integrated Approach to Identifying Determinants and Barriers (2014)Aging barriers influencing mobile health usability for older adults: A literature based framework (MOLD-US) (2018)Design Considerations for Mobile Health Applications Targeting Older Adults (2020)Research progress on digital health literacy of older adults: A scoping review (2022)Usability evaluation of mHealth apps for elderly individuals: a scoping review (2022)Mobile applications in an aging society: Status and trends (2011)Touch-Based Mobile Phone Interface Guidelines and Design Recommendations for Elderly People: A Survey of the Literature (2012)Startup workplace, mobile games, and older adults (2019)Usability Study of Smart Phone Messaging for Elderly and Low-literate Users (2020)Information and Communication Technology Adoption Strategies Among Iranian Older Adults: A Qualitative Evaluation (2024)The Relation Between Everyday Activities and Successful Aging: A 6-Year Longitudinal Study (2003)Definitions and Predictors of Successful Aging: A Comprehensive Review of Larger Quantitative Studies (2006)Leisure and Subjective Well-Being: A Model of Psychological Mechanisms as Mediating Factors (2013)
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References

  • 2003User Acceptance of Information Technology: Toward A Unified View144,945 cited
  • 1997Successful Aging3,860 cited
  • 2012Computerized Cognitive Training with Older Adults: A Systematic Review658 cited
  • 2019Mobile health for older adult patients: Using an aging barriers framework to classify usability problems244 cited
  • 2008Investigating Usability Metrics for the Design and Development of Applications for the Elderly110 cited
  • 2013A Rehabilitation Tool Designed for Intensive Web-Based Cognitive Training: Description and Usability Study61 cited
  • 2016A Systematic Review of Proposals for the Social Integration of Elderly People Using Ambient Intelligence and Social Networking Sites44 cited
  • 2014Heuristics for Evaluating the Usability of Mobile Launchers for Elderly People40 cited
  • 2017Tablet-Based Well-Being Check for the Elderly: Development and Evaluation of Usability and Acceptability20 cited
  • 2018“I knew that, I was just testing you”17 cited
  • 2015U.S.A.B.I.L.I.T.Y. Framework for Older Adults15 cited
  • 2016Teach or Design? How Older Adults’ Use of Ticket Vending Machines Could Be More Effective13 cited
  • 2017Review of accessibility and usability guidelines for website design for the elderly people7 cited
  • 2001La eficacia de la gerontología conductual2 cited

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  • 2024Exploring the Landscape of Standards and Guidelines in AgeTech Design and Development: Scoping Review and Thematic Analysis9 cited