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Massively Multiplayer Online Games and Well-Being: A Systematic Literature Review
16 references·0 citing·43 second hop
Massively Multiplayer Online Games and Well-Being: A Systematic Literature Review (2021)Massively Multiplayer Online Games and We…Internet gaming disorder and psychosocial well-being: A longitudinal study of older-aged adolescents and emerging adults (2020)Internet gaming disorder and …When and How Video Games Can Be Good: A Review of the Positive Effects of Video Games on Well-Being (2019)When and How Video Games Can …A Meta-Analysis of Use of Serious Games in Education over a Decade (2019)A Meta-Analysis of Use of Ser…The Mixed Methods Appraisal Tool (MMAT) version 2018 for information professionals and researchers (2018)The Mixed Methods Appraisal T…Problematic gaming behaviour and health-related outcomes: A systematic review and meta-analysis (2017)Problematic gaming behaviour …Review of 99 self-report measures for assessing well-being in adults: exploring dimensions of well-being and developments over time (2016)Review of 99 self-report meas…Development of a critical appraisal tool to assess the quality of cross-sectional studies (AXIS) (2016)Development of a critical app…Sense of Community, Social Identity and Social Support Among Players of Massively Multiplayer Online Games (MMOGs): A Qualitative Analysis (2015)Sense of Community, Social Id…Preferred reporting items for systematic review and meta-analysis protocols (PRISMA-P) 2015: elaboration and explanation (2015)Preferred reporting items for…Encyclopedia of Geropsychology (2015)Encyclopedia of GeropsychologyRisk Factors of Internet Addiction and the Health Effect of Internet Addiction on Adolescents: A Systematic Review of Longitudinal and Prospective Studies (2014)Risk Factors of Internet Addi…Gaming well: links between videogames and flourishing mental health (2014)Gaming well: links between vi…Virtually Real: A Psychological Perspective on Massively Multiplayer Online Games (2010)Virtually Real: A Psychologic…Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)Preferred Reporting Items for…Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)Preferred reporting items for…Storylines of research in diffusion of innovation: a meta-narrative approach to systematic review (2005)Storylines of research in dif…The Structure of Scientific Revolutions (1963)Qualitative Data Analysis: An Expanded Sourcebook (1994)Diffusion of Innovations 1 (2019)Flow: the psychology of optimal experience (1990)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)The Mental Health Continuum: From Languishing to Flourishing in Life (2002)Video Games for Well-Being: A Systematic Review on the Application of Computer Games for Cognitive and Emotional Training in the Adult Population (2018)Videogames for Emotion Regulation: A Systematic Review (2018)The Strengthening the Reporting of Observational Studies in Epidemiology (STROBE) Statement: Guidelines for Reporting Observational Studies (2007)The PRISMA Statement for Reporting Systematic Reviews and Meta-Analyses of Studies That Evaluate Health Care Interventions: Explanation and Elaboration (2009)The PRISMA statement for reporting systematic reviews and meta-analyses of studies that evaluate healthcare interventions: explanation and elaboration (2009)PRISMA Extension for Scoping Reviews (PRISMA-ScR): Checklist and Explanation (2018)The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2021)Measuring inconsistency in meta-analyses (2003)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA Statement. 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(2020)A scoring system for appraising mixed methods research, and concomitantly appraising qualitative, quantitative and mixed methods primary studies in Mixed Studies Reviews (2009)Testing the reliability and efficiency of the pilot Mixed Methods Appraisal Tool (MMAT) for systematic mixed studies review (2011)Improving the usefulness of a tool for appraising the quality of qualitative, quantitative and mixed methods studies, the Mixed Methods Appraisal Tool ( MMAT ) (2018)Exploring the Impact of COVID-19 on Mental Health Outcomes in Children and Adolescents: A Systematic Review (2020)A rapid review of the impact of COVID-19 on the mental health of healthcare workers: implications for supporting psychological well-being (2021)Virtual reality and gamification in education: a systematic review (2024)A systematic literature review of empirical evidence on computer games and serious games (2012)A meta-analysis of the cognitive and motivational effects of serious games. 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References

  • 2009Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement84,364 cited
  • 2009Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement65,829 cited
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  • 2016Development of a critical appraisal tool to assess the quality of cross-sectional studies (AXIS)2,405 cited
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  • 2016Review of 99 self-report measures for assessing well-being in adults: exploring dimensions of well-being and developments over time711 cited
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  • 2019When and How Video Games Can Be Good: A Review of the Positive Effects of Video Games on Well-Being263 cited
  • 2017Problematic gaming behaviour and health-related outcomes: A systematic review and meta-analysis243 cited
  • 2010Virtually Real: A Psychological Perspective on Massively Multiplayer Online Games193 cited

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2014
Risk Factors of Internet Addiction and the Health Effect of Internet Addiction on Adolescents: A Systematic Review of Longitudinal and Prospective Studies
157 cited
  • 2020Internet gaming disorder and psychosocial well-being: A longitudinal study of older-aged adolescents and emerging adults154 cited
  • 2015Sense of Community, Social Identity and Social Support Among Players of Massively Multiplayer Online Games (MMOGs): A Qualitative Analysis144 cited
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