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Beyond Human: Arts and identity between reality and virtuality in a post-Covid-19 world
13 references·0 citing·25 second hop
Beyond Human: Arts and identity between reality and virtuality in a post-Covid-19 world (2021)Beyond Human: Arts and identity between r…Museums at the Crossroads: Between Digitality, Reality, and COVID-19 (2021)Museums at the Crossroads: Be…EVA London 2021 - Index (2021)EVA London 2021 - IndexDigitality: A reality check (2021)Digitality: A reality checkComputational Culture and A.I.: Challenging human identity and curatorial practice (2020)Computational Culture and A.I…Museums and Digitalism (2019)Museums and DigitalismMuseums and Digital Culture (2019)Museums and Digital CultureDigital Art, Culture and Heritage: New constructs and consciousness (2019)Digital Art, Culture and Heri…Art and Activism at Museums in a Post-digital World (2019)Art and Activism at Museums i…States of Being: Art and identity in digital space and time (2018)States of Being: Art and iden…Of Museums and Digital Culture: A landscape view (2018)Of Museums and Digital Cultur…Coded Communication: Digital Senses and Aesthetics, Merging Art and Life (2017)Coded Communication: Digital …Curating Digital Life and Culture: Art and information (2016)Curating Digital Life and Cul…Chapter 12: What does the Anthropocene hold for citizenship? (1905)Chapter 12: What does the Ant…Virtual Visits to Virtual Museums (1998)The virtual museum (2000)Understanding Media: The Extensions of Man (1964)Recoding the Museum (2007)On Touching – Jean-Luc Nancy (2010)Digital Art and Identity Merging Human and Artificial Intelligence: Enter the Metaverse (2022)Recoding the Museum: Digital Heritage and the Technologies of Change (2007)The Digital Future for Museums (2019)Digital technologies and the museum experience: handheld guides and other media (2009)Locally focused and digitally oriented: examining eco-museums' digitization in a service quality management perspective (2021)How COVID-19 impacted cultural consumption: an explorative analysis of Gen Z’s digital museum experiences (2023)Virtual Memory: Time-Based Art and the Dream of Digitality (2015)Digital Experience in Art and Identity: The Metaverse calls (2022)The Rise of Digital Citizenship and the Participatory Museum (2021)Museums and digital culture: new perspectives and research (2019)Vignettes of Computer-based Museum Interactive and Games Software through the Years (2022)The cultural biography of objects (1999)Participatory Communication with Social Media (2008)Reinvigorating object biography: reproducing the drama of object lives (2009)Museums in the Infosphere: reshaping value creation (2021)Museums and Digital Culture: From Reality to Digitality in the Age of COVID-19 (2022)Museums and the Post-Digital: Revisiting Challenges in the Digital Transformation of Museums (2024)Building an inclusive definition of e-learning: An approach to the conceptual framework (2012)Active accessibility: A review of operational measures of walking and cycling accessibility (2015)Learner Engagement in Blended Learning Environments: A Conceptual Framework (2019)
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References

  • 1905Chapter 12: What does the Anthropocene hold for citizenship?11,532 cited
  • 2019Museums and Digital Culture165 cited
  • 2018Of Museums and Digital Culture: A landscape view26 cited
  • 2016Curating Digital Life and Culture: Art and information26 cited
  • 2021Digitality: A reality check21 cited
  • 2019Museums and Digitalism21 cited
  • 2018States of Being: Art and identity in digital space and time20 cited
  • 2021Museums at the Crossroads: Between Digitality, Reality, and COVID-1919 cited
  • 2017Coded Communication: Digital Senses and Aesthetics, Merging Art and Life17 cited
  • 2021EVA London 2021 - Index17 cited
  • 2019Art and Activism at Museums in a Post-digital World15 cited
  • 2020Computational Culture and A.I.: Challenging human identity and curatorial practice13 cited
  • 2019Digital Art, Culture and Heritage: New constructs and consciousness9 cited

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