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RePlay: Touchscreen Interaction Substitution Method for Accessible Gaming
16 references·0 citing·36 second hop
RePlay: Touchscreen Interaction Substitution Method for Accessible Gaming (2021)RePlay: Touchscreen Interaction Substitut…Interaction Proxies for Runtime Repair and Enhancement of Mobile Application Accessibility (2017)Interaction Proxies for Runti…VizLens (2016)VizLensHow High is High? A Meta-Analysis of NASA-TLX Global Workload Scores (2015)How High is High? A Meta-Anal…Enhancing Android accessibility for users with hand tremor by reducing fine pointing and steady tapping (2015)Enhancing Android accessibili…JustSpeak (2014)JustSpeakAccessibility in context (2014)Accessibility in contextAnalyzing user-generated youtube videos to understand touchscreen use by people with motor impairments (2013)Analyzing user-generated yout…Game accessibility: a survey (2010)Game accessibility: a surveyFreedom to roam (2009)Freedom to roamTowards Generalised Accessibility of Computer Games (2008)Towards Generalised Accessibi…Nasa-task load index (NASA-TLX); 20 years later (2006)Nasa-task load index (NASA-TL…Nasa-Task Load Index (NASA-TLX); 20 Years Later (2006)Nasa-Task Load Index (NASA-TL…Making the mainstream accessible (2006)Making the mainstream accessi…Game Not Over : Accessibility Issues in Video Games (2005)Game Not Over : Accessibility…Handbook of the International Phonetic Association: A guide to the use of the International Phonetic Alphabet . By the International Phonetic Association [no author given]. Cambridge: Cambridge University Press, 1999. Pp. ix, 204. (2000)Handbook of the International…Handbook of the International Phonetic Association: A Guide to the Use of the International Phonetic Alphabet (1999)Handbook of the International…Give me that online religion (2001)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Playability: analysing user experience in video games (2012)Avatars and computer-mediated communication: A review of the definitions, uses, and effects of digital representations on communication (2018)The Purpose of Play (2021)Current and future mobile and wearable device use by people with visual impairments (2014)Getting Smartphones to Talkback (2015)Open Challenges of Blind People Using Smartphones (2020)Turning manual web accessibility success criteria into automatic: an LLM-based approach (2024)Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research (1988)NASA TLX: Software for assessing subjective mental workload (2009)A Review of Mobile Robotic Telepresence (2013)YouTube as a Source of Information on Immunization: A Content Analysis (2007)"Siri, is this you?" (2015)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Visual challenges in the everyday lives of blind people (2013)The Invisible Work of Accessibility (2015)VizWiz (2010)Investigating the appropriateness of social network question asking as a resource for blind users (2013)StateLens (2019)Making Mobile Augmented Reality Applications Accessible (2020)Distance meetings during the covid-19 pandemic (2021)Workload: An examination of the concept. (1986)Monitoring driver fatigue using a single-channel electroencephalographic device: A validation study by gaze-based, driving performance, and subjective data (2017)Eye-Tracking Metrics Predict Perceived Workload in Robotic Surgical Skills Training (2019)Human Mental Workload: A Survey and a Novel Inclusive Definition (2022)Intonation in Romance (2015)Intonational phonology of French: Developing a ToBI system for French (2015)Variability and Consistency in Early Language Learning (2021)CONTEXT OF LEARNING IN THE ACQUISITION OF SPANISH SECOND LANGUAGE PHONOLOGY (2004)Against formal phonology (2005)Learning Phonology With Substantive Bias: An Experimental and Computational Study of Velar Palatalization (2006)Automation transparency: implications of uncertainty communication for human-automation interaction and interfaces (2018)Human-AI Collaboration via Conditional Delegation: A Case Study of Content Moderation (2022)Who Should I Trust: AI or Myself? Leveraging Human and AI Correctness Likelihood to Promote Appropriate Trust in AI-Assisted Decision-Making (2023)
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References

  • 2006Nasa-Task Load Index (NASA-TLX); 20 Years Later4,288 cited
  • 2006Nasa-task load index (NASA-TLX); 20 years later838 cited
  • 1999Handbook of the International Phonetic Association: A Guide to the Use of the International Phonetic Alphabet515 cited
  • 2015How High is High? A Meta-Analysis of NASA-TLX Global Workload Scores470 cited
  • 2000Handbook of the International Phonetic Association: A guide to the use of the International Phonetic Alphabet . By the International Phonetic Association [no author given]. Cambridge: Cambridge University Press, 1999. Pp. ix, 204.423 cited
  • 2009Freedom to roam384 cited
  • 2010Game accessibility: a survey379 cited
  • 2013Analyzing user-generated youtube videos to understand touchscreen use by people with motor impairments201 cited
  • 2014Accessibility in context106 cited
  • 2016VizLens99 cited
  • 2005Game Not Over : Accessibility Issues in Video Games94 cited
  • 2014JustSpeak70 cited
  • 2006Making the mainstream accessible65 cited
  • 2017Interaction Proxies for Runtime Repair and Enhancement of Mobile Application Accessibility59 cited
  • 2015Enhancing Android accessibility for users with hand tremor by reducing fine pointing and steady tapping

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42 cited
  • 2008Towards Generalised Accessibility of Computer Games41 cited
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