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Large Relics Scenario‐Based Visualization Using Head‐Mounted Displays
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Large Relics Scenario‐Based Visualization Using Head‐Mounted Displays (2021)Large Relics Scenario‐Based Visualization…The Invisible Museum: A User-Centric Platform for Creating Virtual 3D Exhibitions with VR Support (2021)The Invisible Museum: A User-…Adoption and use of emerging cultural technologies in China's museums (2018)Adoption and use of emerging …Visualizing museum visitors’ behavior: Where do they go and what do they do there? (2016)Visualizing museum visitors’ …An Integrative Approach for Visual Arts Mediation in Museums (2014)An Integrative Approach for V…The Herbert Virtual Museum (2013)The Herbert Virtual MuseumMuseum websites and museum visitors: digital museum resources and their use (2008)Museum websites and museum vi…Virtual Museum Exhibitions (2006)Virtual Museum ExhibitionsVirtual-reality heritage presentation at Ename (2000)Virtual-reality heritage pres…Digital game-based learning (2003)Review of the Use of AI Techniques in Serious Games: Decision Making and Machine Learning (2015)Digital Game-Based Learning (2019)Beyond Virtual Museums: Adopting Serious Games and Extended Reality (XR) for User-Centred Cultural Experiences (2020)Serious Games in Cultural Heritage: A Review of Practices and Considerations in the Design of Location-Based Games (2022)Museums and the Shaping of Knowledge (1992)Museums and the Shaping of Knowledge (1992)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Museum experiences that change visitors (2009)Digital Responses of UK Museum Exhibitions to the COVID‐19 Crisis, March – June 2020 (2021)Digitalization in the cultural industry: evidence from Italian museums (2021)Experiential Learning : Experience as the Source of Learning and Development (1983)Frames of Mind: The Theory of Multiple Intelligences (1984)The New Meaning of Educational Change (2010)Adult Visitors in Museum Learning Environments (2015)Fusing Algorithms for Intersection of Computer Science and Art: Innovations in Generative Art and Interactive Digital Installations (2024)Transforming practices of co-creating values in a contemporary art exhibition (2024)Listening in on Museum Conversations (2004)Timing and Tracking: Unlocking Visitor Behavior (2009)The museum experience revisited (2013)A survey on developing personalized content services in museums (2018)Do Game Designers’ Decisions Related to Visual Activities Affect Knowledge Acquisition in Cultural Heritage Games? An Evaluation From a Human Cognitive Processing Perspective (2019)Visitor-Sensing: Involving the Crowd in Cultural Heritage Organizations (2020)Revisiting the visit: (2002)Investigating the Adoption of Digital Payment System through an Extended Technology Acceptance Model: an Insight from the Indonesian Small and Medium Enterprises (2020)X-reality technologies for museums: a comparative evaluation based on presence and visitors experience through user studies (2020)What Drives Users to Adopt a Digital Museum? A Case of Virtual Exhibition Hall of National Costume Museum (2022)DynaMus: A fully dynamic 3D virtual museum framework (2016)A bibliometric analysis of immersive technology in museum exhibitions: exploring user experience (2023)A Virtual Reality Museum to Reinforce the Interpretation of Contemporary Art and Increase the Educational Value of User Experience (2023)Adoption of digital intangible cultural heritage: a configurational study integrating UTAUT2 and immersion theory (2025)Evaluating Museum Virtual Tours: The Case Study of Italy (2019)Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future (2022)Towards Enhancing Virtual Museums by Contextualizing Art through Interactive Visualizations (2022)Serious Games in Cultural Heritage (2009)Developing serious games for cultural heritage: a state-of-the-art review (2010)
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References

  • 2008Museum websites and museum visitors: digital museum resources and their use142 cited
  • 2021The Invisible Museum: A User-Centric Platform for Creating Virtual 3D Exhibitions with VR Support112 cited
  • 2006Virtual Museum Exhibitions105 cited
  • 2018Adoption and use of emerging cultural technologies in China's museums87 cited
  • 2016Visualizing museum visitors’ behavior: Where do they go and what do they do there?86 cited
  • 2000Virtual-reality heritage presentation at Ename70 cited
  • 2013The Herbert Virtual Museum35 cited
  • 2014An Integrative Approach for Visual Arts Mediation in Museums13 cited

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