SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Play and games
14 references·9 citing·32 second hop
Play and games (2009)Play and gamesCulture, Behavior and Personality (2018)Culture, Behavior and Persona…Mind, Self, and Society (2015)Mind, Self, and SocietyTransformations: The Anthropology Of Children'S Play (2011)Transformations: The Anthropo…The hidden life of girls: games of stance, status, and exclusion (2007)The hidden life of girls: gam…Talk and Interaction Among Children and the Co-Construction of Peer Groups and Peer Culture (2004)Talk and Interaction Among Ch…Can I be with?: Negotiating play entry in a bilingual school (2001)Can I be with?: Negotiating p…Child's play: myth, mimesis and make-believe (1999)Child's play: myth, mimesis a…The two sexes: growing up apart, coming together (1998)The two sexes: growing up apa…School Talk: Gender and Adolescent Culture. (1996)School Talk: Gender and Adole…Friendship and Peer Culture in the Early Years. (1987)Friendship and Peer Culture i…‘We're friends, right?’: Children's use of access rituals in a nursery school (1979)‘We're friends, right?’: Chil…Encounters: Two Studies in the Sociology of Interaction (1964)Encounters: Two Studies in th…Growing Up in New Guinea (1953)Growing Up in New GuineaHomo Ludens: A Study of the Play-Element in Culture. (1951)Homo Ludens: A Study of the P…Exhibition Strategies for Videogames in Art Institutions: Blank Arcade 2017 (2017)Exhibition Strategies for Vid…Situated learning, post-migrant youth and ludic spaces in diverse urban environments in Italy (2015)Situated learning, post-migra…Playful Game Jams (2014)Playful Game JamsDesigning for fun and play (2013)Designing for fun and playToward a Science of Learning Games (2011)Toward a Science of Learning …Gamification of online idea competitions: insights from an explorative case (2011)Gamification of online idea c…A Pluralist Conception of Play (2010)A Pluralist Conception of PlayA Polymorphic Museum (2009)A Polymorphic MuseumWomen and the Politics of Play in Sixteenth-Century Italy: Torquato Tasso's Theory of Games (2008)Women and the Politics of Pla…Frame Analysis: An Essay on the Organization of Experience. (1975)Talking voices : Repetition, dialogue, and imagery in conversational discourse. (Studies in Interactional Sociolinguistics, 6.) By Deborah Tannen. Cambridge: Cambridge University Press, 1989. Pp. x, 240. Cloth $49.50, paper $14.95. (1991)Rethinking Linguistic Relativity (1997)Accounting for Friendship: Moral Ordering and Category Membership in Preadolescent Girls' Relational Talk (2007)Conceptualizations of argumentation from science studies and the learning sciences and their implications for the practices of science education (2008)Representing Student Argumentation as Functionally Emergent From Scientific Activity (2014)Anthropology and Social Theory (2006)The Handbook of Language Socialization (2011)Affect and discourse – What’s the problem? From affect as excess to affective/discursive practice (2013)The Role and the Person (1978)Culture in Interaction (2003)The tourist experience (2005)Identity and agency in cultural worlds (1999)Games, Motivation, and Learning: A Research and Practice Model (2002)Gamification in theory and action: A survey (2014)Gender identity: A multidimensional analysis with implications for psychosocial adjustment. (2001)Harsh Parenting in Relation to Child Emotion Regulation and Aggression. (2003)Peer Relationships, Child Development, and Adjustment: A Developmental Psychopathology Perspective (2015)The Peer Appearance Culture During Adolescence: Gender and Body Mass Variations (2006)Unnecessary Roughness? School Sports, Peer Networks, and Male Adolescent Violence (2007)Taken Out of Context: American Teen Sociality in Networked Publics (2009)Children'S Peer Cultures (1990)Encyclopedia of sociology (1992)Research with children: methodological and ethical challenges (2007)Games People Play (1964)Innate talents: Reality or myth? (1998)Socioeconomic Status and Parenting (2019)Qualitative Analysis for Social Scientists (1987)Culture and the Self: Implications for Cognition, Emotion, and Motivation (1991)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)RE-VISIONING WOMEN AND SOCIAL CHANGE: (1987)Play in the Preschool Classroom: Its Socioemotional Significance and the Teacher’s Role in Play (2007)
this work references cited by second hop

References

  • 2015Mind, Self, and Society12,375 cited
  • 1951Homo Ludens: A Study of the Play-Element in Culture.6,561 cited
  • 1964Encounters: Two Studies in the Sociology of Interaction1,531 cited
  • 1998The two sexes: growing up apart, coming together1,365 cited
  • 1987Friendship and Peer Culture in the Early Years.920 cited
  • 1996School Talk: Gender and Adolescent Culture.508 cited
  • 2007The hidden life of girls: games of stance, status, and exclusion344 cited
  • 2011Transformations: The Anthropology Of Children'S Play320 cited
  • 2004Talk and Interaction Among Children and the Co-Construction of Peer Groups and Peer Culture262 cited
  • 1953Growing Up in New Guinea238 cited
  • 2018Culture, Behavior and Personality231 cited
  • 1979‘We're friends, right?’: Children's use of access rituals in a nursery school220 cited
  • 2001Can I be with?: Negotiating play entry in a bilingual school123 cited
  • 1999Child's play: myth, mimesis and make-believe122 cited

Cited by

  • 2011Gamification of online idea competitions: insights from an explorative case114 cited
  • 2011

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

Toward a Science of Learning Games
65 cited
  • 2014Playful Game Jams64 cited
  • 2013Designing for fun and play43 cited
  • 2010A Pluralist Conception of Play42 cited
  • 2008Women and the Politics of Play in Sixteenth-Century Italy: Torquato Tasso's Theory of Games5 cited
  • 2015Situated learning, post-migrant youth and ludic spaces in diverse urban environments in Italy3 cited
  • 2017Exhibition Strategies for Videogames in Art Institutions: Blank Arcade 20172 cited
  • 2009A Polymorphic Museum1 cited