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A Preliminary Analysis of Android Educational Game Accessibility
8 references·0 citing·34 second hop
A Preliminary Analysis of Android Educational Game Accessibility (2021)A Preliminary Analysis of Android Educati…Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels (2021)Screen Recognition: Creating …An Epidemiology-inspired Large-scale Analysis of Android App Accessibility (2020)An Epidemiology-inspired Larg…Examining Image-Based Button Labeling for Accessibility in Android Apps through Large-Scale Analysis (2018)Examining Image-Based Button …Interaction Proxies for Runtime Repair and Enhancement of Mobile Application Accessibility (2017)Interaction Proxies for Runti…Surveying the accessibility of touchscreen games for persons with motor impairments (2013)Surveying the accessibility o…An empirical study of issues and barriers to mainstream video game accessibility (2013)An empirical study of issues …Game accessibility: a survey (2010)Game accessibility: a surveyGame Not Over : Accessibility Issues in Video Games (2005)Game Not Over : Accessibility…A method of analysing interview transcripts in qualitative research (1991)Accessibility in video games: a systematic review (2018)Accessibility and Software Engineering Processes: A Systematic Literature Review (2020)The Purpose of Play (2021)Give me that online religion (2001)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Playability: analysing user experience in video games (2012)Avatars and computer-mediated communication: A review of the definitions, uses, and effects of digital representations on communication (2018)The Measurement of Observer Agreement for Categorical Data (1977)Reliability in Coding Open-Ended Data: Lessons Learned from HIV Behavioral Research (2004)Enhancing Self-Motivation Through Design of an Accessible Math App for Children with Special Needs (2015)Interaction Techniques to Promote Accessibility in Games for Touchscreen Mobile Devices: A Systematic Review (2018)VizWiz (2010)Ability-Based Design (2011)World Report on Disability (2011)Robust Annotation of Mobile Application Interfaces in Methods for Accessibility Repair and Enhancement (2018)Open Challenges of Blind People Using Smartphones (2020)Automatic web accessibility metrics: Where we are and where we can go (2011)Progress on Website Accessibility? (2013)Accessibility Evaluation of E-Government Mobile Applications in Brazil (2015)Accessible or Not? An Empirical Investigation of Android App Accessibility (2021)Nuanced Perspectives Toward Disability Simulations from Digital Designers, Blind, Low Vision, and Color Blind People (2021)The Current Status of Accessibility in Mobile Apps (2019)Accessibility of High-Fidelity Prototyping Tools (2021)Groundhog: An Automated Accessibility Crawler for Mobile Apps (2022)Working at the Intersection of Race, Disability and Accessibility (2023)Guidelines are only half of the story (2012)Going Beyond One-Size-Fits-All Image Descriptions to Satisfy the Information Wants of People Who are Blind or Have Low Vision (2021)AXNav: Replaying Accessibility Tests from Natural Language (2024)Unblind Text Inputs: Predicting Hint-text of Text Input in Mobile Apps via LLM (2024)PowerUp (2008)Playing Blind (2019)Designing for Disability: Evaluating the State of Accessibility Design in Video Games (2020)
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References

  • 2010Game accessibility: a survey379 cited
  • 2021Screen Recognition: Creating Accessibility Metadata for Mobile Applications from Pixels145 cited
  • 2013An empirical study of issues and barriers to mainstream video game accessibility107 cited
  • 2005Game Not Over : Accessibility Issues in Video Games94 cited
  • 2018Examining Image-Based Button Labeling for Accessibility in Android Apps through Large-Scale Analysis90 cited
  • 2017Interaction Proxies for Runtime Repair and Enhancement of Mobile Application Accessibility59 cited
  • 2020An Epidemiology-inspired Large-scale Analysis of Android App Accessibility56 cited
  • 2013Surveying the accessibility of touchscreen games for persons with motor impairments11 cited

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