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Development and questionnaire-based evaluation of virtual dental clinic: a serious game for training dental students
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Development and questionnaire-based evaluation of virtual dental clinic: a serious game for training dental students (2021)Development and questionnaire-based evalu…Serious Gaming and Gamification Education in Health Professions: Systematic Review (2019)Serious Gaming and Gamificati…Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students (2019)Serious Games in Surgical Med…Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review (2019)Health Education Serious Game…A rapid review of serious games: From healthcare education to dental education (2018)A rapid review of serious gam…Serious Gaming in Medical Education (2016)Serious Gaming in Medical Edu…Gameplay Engagement and Learning in Game-Based Learning (2015)Gameplay Engagement and Learn…Game‐based learning engagement: A theory‐ and data‐driven exploration (2015)Game‐based learning engagemen…Skills-O-Mat: Computer Supported Interactive Motion- and Game-Based Training in Mixing Alginate in Dental Education (2013)Skills-O-Mat: Computer Suppor…Development and Evaluation of an Interactive Dental Video Game to Teach Dentin Bonding (2011)Development and Evaluation of…Medical student attitudes toward video games and related new media technologies in medical education (2010)Medical student attitudes tow…Educational gaming in the health sciences: systematic review (2008)Educational gaming in the hea…Is the CVI an acceptable indicator of content validity? Appraisal and recommendations (2007)Is the CVI an acceptable indi…The content validity index: Are you sure you know what's being reported? critique and recommendations (2006)The content validity index: A…Intrinsic Motivation and Self-Determination in Human Behavior (1985)Building Theories from Case Study Research (1989)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. 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References

  • 2006The content validity index: Are you sure you know what's being reported? critique and recommendations6,962 cited
  • 2007Is the CVI an acceptable indicator of content validity? Appraisal and recommendations5,257 cited
  • 2019Serious Gaming and Gamification Education in Health Professions: Systematic Review646 cited
  • 2015Gameplay Engagement and Learning in Game-Based Learning547 cited
  • 2010Medical student attitudes toward video games and related new media technologies in medical education195 cited
  • 2008Educational gaming in the health sciences: systematic review192 cited
  • 2015Game‐based learning engagement: A theory‐ and data‐driven exploration178 cited
  • 2019Health Education Serious Games Targeting Health Care Providers, Patients, and Public Health Users: Scoping Review172 cited
  • 2018A rapid review of serious games: From healthcare education to dental education111 cited
  • 2016Serious Gaming in Medical Education104 cited
  • 2019Serious Games in Surgical Medical Education: A Virtual Emergency Department as a Tool for Teaching Clinical Reasoning to Medical Students84 cited
  • 2011Development and Evaluation of an Interactive Dental Video Game to Teach Dentin Bonding48 cited
  • 2013Skills-O-Mat: Computer Supported Interactive Motion- and Game-Based Training in Mixing Alginate in Dental Education37 cited

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