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AgeCI: HCI and Age Diversity
16 references·0 citing·55 second hop
AgeCI: HCI and Age Diversity (2014)AgeCI: HCI and Age DiversityDesign and Evaluation of a Mobile User Interface for Older Adults: Navigation, Interaction and Visual Design Recommendations (2014)Design and Evaluation of a Mo…Using gamification to motivate children to complete empirical studies in lab environments (2013)Using gamification to motivat…Age-related differences in performance with touchscreens compared to traditional mouse input (2013)Age-related differences in pe…Age-related difference in the use of mobile phones (2013)Age-related difference in the…Use and Design of Handheld Computers for Older Adults: A Review and Appraisal (2012)Use and Design of Handheld Co…Myths About Older People’s Use of Information and Communication Technology (2012)Myths About Older People’s Us…How Older Adults Learn to Use Mobile Devices (2012)How Older Adults Learn to Use…Child–computer interaction (2012)Child–computer interactionAge-Related Differences in Eye Tracking and Usability Performance: Website Usability for Older Adults (2012)Age-Related Differences in Ey…A Study of Pointing Performance of Elderly Users on Smartphones (2012)A Study of Pointing Performan…Design and evaluation of a smart home voice interface for the elderly: acceptability and objection aspects (2011)Design and evaluation of a sm…Connecting generations: developing co-design methods for older adults and children (2010)Connecting generations: devel…Computer use by older adults: A multi-disciplinary review (2010)Computer use by older adults:…Age-related differences in the initial usability of mobile device icons (2009)Age-related differences in th…Child computer interaction (2008)Child computer interactionDesigning for dynamic diversity (2002)Designing for dynamic diversi…Digital Natives, Digital Immigrants Part 2: Do They Really Think Differently? 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(2006)Digital Natives, Digital Immigrants (2012)ICT Learning by Older Adults and Their Attitudes toward Computer Use (2015)Mobile Support for Older Adults and Their Caregivers: Dyad Usability Study (2019)Factors Affecting the Acceptability of Technology in Health Care Among Older Korean Adults with Multiple Chronic Conditions: A Cross-Sectional Study Adopting the Senior Technology Acceptance Model (2020)Human Computer Interfaces for People with Disabilities (1997)Early user involvement in the development of information technology-related products for older people (2004)Mobile applications in an aging society: Status and trends (2011)Engaging older people using participatory design (2012)Aging and Health: Effects of the Sense of Control (1986)The Computer for the 21st Century (1991)Older adults' attitudes towards and perceptions of ‘smart home’ technologies: a pilot study (2004)Alexa, Are You Listening? (2018)Touching the Untouchable: Exploring Multi-Sensory Augmented Reality in the Context of Online Retailing (2019)Use of Intelligent Voice Assistants by Older Adults with Low Technology Use (2020)Older adults' use of information and communications technology in everyday life (2003)Designing for Older Adults (2004)The impact of aging on access to technology (2006)Older Adults’ Deployment of ‘Distrust’ (2018)Technology Adoption and Learning Preferences for Older Adults: (2021)Design Guidelines of Mobile Apps for Older Adults: Systematic Review and Thematic Analysis (2023)A Handbook of Child Psychology (1932)Piaget’s Theory (1976)From game design elements to gamefulness (2011)Enhancing software engineering student team engagement in a high-intensity extreme programming course using gamification (2014)Using Gamification to Motivate Students with Dyslexia (2016)Gamification and transmedia for scientific promotion and for encouraging scientific careers in adolescents (2018)Fat Finger Worries: How Older and Younger Users Physically Interact with PDAs (2005)Designing for Older Adults (2010)App Usage Predicts Cognitive Ability in Older Adults (2019)Older adults’ use of mobile device: usability challenges while navigating various interfaces (2019)The Need for a Mental Health Technology Revolution in the COVID-19 Pandemic (2020)Aging, Motor Control, and the Performance of Computer Mouse Tasks (1999)On Some Aspects of Improving Mobile Applications for the Elderly (2007)Touch Screen User Interfaces for Older Adults: Button Size and Spacing (2007)The use and acceptance of new media entertainment technology by elderly users: development of an expanded technology acceptance model (2015)Acceptance of Health-Related ICT among Elderly People Living in the Community: A Systematic Review of Qualitative Evidence (2017)Design of Mobile Phones for Older Adults: An Empirical Analysis of Design Guidelines and Checklists for Feature Phones and Smartphones (2017)Elderly User Evaluation of Mobile Touchscreen Interactions (2011)Interaction techniques for older adults using touchscreen devices (2013)Adoption and feasibility of a communication app to enhance social connectedness amongst frail institutionalized oldest old: an embedded case study (2017)The Virtual Shop: A new immersive virtual reality environment and scenario for the assessment of everyday memory (2018)Embodied Conversational Agents (2000)Toward an understanding of the behavioral intention to use mobile banking (2004)Scratch (2009)An analysis of the interaction design of the best educational apps for children Aged zero to eight (2015)Exploring the Benefits of Using Gamification and Videogames for Physical Exercise: a Review of State of Art (2018)A Systematic Literature Review on the User Experience Design for Game-Based Interventions via 3D Virtual Worlds in K-12 Education (2021)Self-efficacy: the exercise of control (1997)Self-Efficacy: The Exercise of Control (1999)Social Foundations of Thought and Action (2002)Learning to use new technologies by older adults: Perceived difficulties, experimentation behaviour and usability (2013)Gerontechnology acceptance by elderly Hong Kong Chinese: a senior technology acceptance model (STAM) (2014)Online shopping drivers and barriers for older adults: Age and gender differences (2014)
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References

  • 2010Computer use by older adults: A multi-disciplinary review678 cited
  • 2011Design and evaluation of a smart home voice interface for the elderly: acceptability and objection aspects421 cited
  • 2002Designing for dynamic diversity365 cited
  • 2013Age-related differences in performance with touchscreens compared to traditional mouse input169 cited
  • 2012How Older Adults Learn to Use Mobile Devices161 cited
  • 2012A Study of Pointing Performance of Elderly Users on Smartphones150 cited
  • 2014Design and Evaluation of a Mobile User Interface for Older Adults: Navigation, Interaction and Visual Design Recommendations136 cited
  • 2012Child–computer interaction127 cited
  • 2013Using gamification to motivate children to complete empirical studies in lab environments124 cited
  • 2012Myths About Older People’s Use of Information and Communication Technology123 cited
  • 2012Use and Design of Handheld Computers for Older Adults: A Review and Appraisal118 cited
  • 2012Age-Related Differences in Eye Tracking and Usability Performance: Website Usability for Older Adults105 cited
  • 2009Age-related differences in the initial usability of mobile device icons102 cited
  • 2008Child computer interaction93 cited
  • 2010

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Connecting generations: developing co-design methods for older adults and children
78 cited
  • 2013Age-related difference in the use of mobile phones65 cited
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