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Critical Technology: A Social Theory of Personal Computing
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  • 2017‘It’s like the gold rush’: the lives and careers of professional video game streamers on Twitch.tv235 cited
  • 2006What is the Avatar? Fiction and Embodiment in Avatar-Based Singleplayer Computer Games115 cited
  • 2009Rationalizing Play: A Critical Theory of Digital Gaming105 cited
  • 2007Hi-tech = Guy-tech? An Exploration of Undergraduate Students’ Gendered Perceptions of Information and Communication Technologies82 cited
  • 2010Critique of the Democratic Potentials of the Internet: A Review of Current Theory and Practice48 cited
  • 2010Misuser Inventions and the Invention of the Misuser: Hackers, Crackers and Filesharers27 cited
  • 2012The iPhone Moment, the Apple Brand, and the Creative Consumer: From “Hackability and Usability” to Cultural Generativity19 cited

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