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The Use of Computer-Based Videogames in Knowledge Acquisition and Retention.
0 references·2 citing·9 second hop
The Use of Computer-Based Videogames in Knowledge Acquisition and Retention. (1994)The Use of Computer-Based Videogames in K…The role of interest-driven participatory game design: considering design literacy within a technology classroom (2018)The role of interest-driven p…Just for Fun: Using Programming Games in Software Programming Training and Education--A Field Study of IBM Robocode Community. (2007)Just for Fun: Using Programmi…Creation of Favorable User Perceptions: Exploring the Role of Intrinsic Motivation1 (1999)What Video Games Have to Teach Us about Learning and Literacy (2004)Collaborative and Competitive Video Games for Teaching Computing in Higher Education (2017)Digital Game-Based Learning (2020)Situated Cognition and the Culture of Learning (1989)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)A Game Design Plot: Exploring the Educational Potential of History-Based Video Games (2019)Participatory Design Method to Unfold Educational Game Design Issues: A Systematic Review of Trends and Outcome (2019)
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  • 2007Just for Fun: Using Programming Games in Software Programming Training and Education--A Field Study of IBM Robocode Community.29 cited
  • 2018The role of interest-driven participatory game design: considering design literacy within a technology classroom24 cited

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