SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
A Sense of Place: Re-purposing and Impacting Historical Research Evidence through Digital Heritage and Interpretation Practice
0 references·7 citing·28 second hop
A Sense of Place: Re-purposing and Impacting Historical Research Evidence through Digital Heritage and Interpretation Practice (2013)A Sense of Place: Re-purposing and Impact…Potential of Sense of Place in Cultural Heritage Conservation: A Systematic Review (2023)Potential of Sense of Place i…Creating customer, museum and social value through digital technologies: Evidence from the MANN Assiri project (2023)Creating customer, museum and…The Ways that Digital Technologies Inform Visitor's Engagement with Cultural Heritage Sites: Informal Learning in the Digital Era (2022)The Ways that Digital Technol…Examining the state of the art of audience development in museums and heritage organisations: a Systematic Literature review (2019)Examining the state of the ar…Gaming and Museum (2017)Gaming and MuseumA Geographical Approach to ‘Smart’ Location of Museums (2017)A Geographical Approach to ‘S…More is better!Current issues and challenges for museum audience development: A literature review (2016)More is better!Current issues…Digital Natives, Digital Immigrants Part 1 (2001)Digital Natives, Digital Immigrants (2012)The Engaging Museum (2012)Environmental Risk Management for Museums in Historic Buildings through an Innovative Approach: A Case Study of the Pinacoteca di Brera in Milan (Italy) (2020)How do museums foster loyalty in tech-savvy visitors? The role of social media and digital experience (2021)Museums and the Post-Digital: Revisiting Challenges in the Digital Transformation of Museums (2024)Theory Building From Cases: Opportunities And Challenges (2007)Encyclopedia of case study research (2010)The Participatory Museum (2010)The Self-Fulfilling Prophecy (1948)Economics of Agglomeration (2002)The Self-Fulfilling Prophecy (2016)Using knowledge within small and medium‐sized firms: A systematic review of the evidence (2005)Systematic Reviews in the Social Sciences (2006)The journal coverage of Web of Science and Scopus: a comparative analysis (2015)Reinterpreting museums’ intended experience during the COVID-19 pandemic: insights from Italian University Museums (2021)Museum communication management in digital ecosystems. Impact of COVID-19 on digital strategy (2022)Doing Case Study Research (2004)Word of mouth communication within online communities: Conceptualizing the online social network (2007)Enhancing the Effectiveness of Digital Museum Services: Through a Study of Perceived Value Theory (2023)Phygital Museums as Catalysts for Inclusivity, Well-Being, and Human-Centric Cultural Experiences Across Physical and Digital Spaces (2025)Exploring the drivers of users' adoption of museum digital humans (2026)Communities of Practice (1998)Communities of practice: A brief introduction (2009)Customer Engagement (2011)Using thematic analysis in psychology (2006)Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2020)
this work references cited by second hop

References

No references inside the corpus for this window.

Cited by

  • 2019Examining the state of the art of audience development in museums and heritage organisations: a Systematic Literature review52 cited
  • 2016More is better!Current issues and challenges for museum audience development: A literature review39 cited
  • 2023Creating customer, museum and social value through digital technologies: Evidence from the MANN Assiri project20 cited
  • 2023Potential of Sense of Place in Cultural Heritage Conservation: A Systematic Review8 cited
  • 2017A Geographical Approach to ‘Smart’ Location of Museums2 cited
  • 2022The Ways that Digital Technologies Inform Visitor's Engagement with Cultural Heritage Sites: Informal Learning in the Digital Era1 cited
  • 2017Gaming and Museum1 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work