SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Videogames: the new GIS?
12 references·0 citing·31 second hop
Videogames: the new GIS? (2009)Videogames: the new GIS?Spatial Data Integration (2010)Spatial Data IntegrationLeap of Faith (2008)Leap of FaithExploring Games and Gameplay as a Means of Accessing and Using Geographical Information (2006)Exploring Games and Gameplay …The Medium of the Video Game (2002)The Medium of the Video GameRepresentations of space and time (2002)Representations of space and …Culture's Consequences: Comparing Values, Behaviors, Institutions, and Organizations across Nations (2002)Culture's Consequences: Compa…Hamlet on the holodeck: the future of narrative in cyberspace (1997)Hamlet on the holodeck: the f…Riding the waves of culture: understanding diversity in global business (1994)Riding the waves of culture: …GIS versus CAD versus DBMS: what are the differences? (1990)GIS versus CAD versus DBMS: w…Geographic Information Systems and Computer-Aided Mapping (1987)Geographic Information System…Geographic information systems and remote sensing (1985)Geographic information system…The Art of Computer Game Design (1984)The Art of Computer Game Desi…Cartographic Data Structures (1975)The development and applications of geographic information systems for urban and regional planning in the developing countries (1991)Implementing GIS for Planning Lessons from the History of Technological Innovation (1993)Web-based Spatial Decision Support Systems (WebSDSS): Evolution, Architecture, Examples and Challenges (2007)Virtual interaction: Design factors affecting student satisfaction and perceived learning in asynchronous online courses (2001)Measures of Perceived Interactivity: An Exploration of the Role of Direction of Communication, User Control, and Time in Shaping Perceptions of Interactivity (2002)From Content to Context: Videogames as Designed Experience (2006)Whatisthe Difference Between Organizational Culture and Organizational Climate? A Native's Point of View on a Decade of Paradigm Wars (1996)A Cross-Cultural Study on Escalation of Commitment Behavior in Software Projects1 (2000)A quarter century of Culture's Consequences: a review of empirical research incorporating Hofstede's cultural values framework (2006)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Unit Operations: An Approach to Videogame Criticism (2006)A Measurement Theory for Time Geography (2004)Spatially Integrated Social Science (2006)Spatial Statistics in ArcGIS (2009)Upper Echelons Theory: An Update (2007)The weirdest people in the world? (2010)Dimensionalizing Cultures: The Hofstede Model in Context (2011)Older women's responses to current fashion models (2008)Religious Coping and Posttraumatic Growth Among Family Caregivers of Cancer Patients in India (2010)Unlocking the potential of religious tourism in Turkey. (2012)Integrating geographical information systems and multiple criteria decision-making methods (1995)GIS-Supported Collaborative Decision Making: Results of an Experiment (2001)Spatial Decision Support Systems: Three decades on (2018)Basic Principles of Geographic Information Systems (1991)Geography and GIS Technology (1991)Use of Geographical Information Systems for Thailand (2008)Violence in E-Rated Video Games (2001)Video Game Genre, Evolution and Innovation (2009)Addictive Online Games: Examining the Relationship Between Game Genres and Internet Gaming Disorder (2016)
this work references cited by second hop

References

  • 2002Culture's Consequences: Comparing Values, Behaviors, Institutions, and Organizations across Nations21,666 cited
  • 1997Hamlet on the holodeck: the future of narrative in cyberspace2,780 cited
  • 1994Riding the waves of culture: understanding diversity in global business1,993 cited
  • 1984The Art of Computer Game Design919 cited
  • 1990GIS versus CAD versus DBMS: what are the differences?320 cited
  • 2002Representations of space and time298 cited
  • 2002The Medium of the Video Game241 cited
  • 2008Leap of Faith163 cited
  • 1987Geographic Information Systems and Computer-Aided Mapping82 cited
  • 1985Geographic information systems and remote sensing44 cited
  • 2010Spatial Data Integration25 cited
  • 2006Exploring Games and Gameplay as a Means of Accessing and Using Geographical Information16 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work