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The Creation of Narrative in Tabletop Role-Playing Games
3 references·2 citing·16 second hop
The Creation of Narrative in Tabletop Role-Playing Games (2010)The Creation of Narrative in Tabletop Rol…The Ethics of Computer Games (2009)The Ethics of Computer GamesPlaying (with) Videogames (2005)Playing (with) VideogamesRevenge of the nerds (1993)Revenge of the nerdsQueer medievalisms (2016)Queer medievalismsIntegration of RPG use and ELC foundation to examine students’ learning for practice (2014)Integration of RPG use and EL…Rules of Play: Game Design Fundamentals (2003)The incorrigible social meaning of video game imagery (2010)The Game Definition Game (2016)Robots, Rape, and Representation (2017)Helplessness: On Depression, Development, and Death (1975)Experiential Learning : Experience as the Source of Learning and Development (1983)A Revision of Bloom's Taxonomy: An Overview (2002)The Anarchical Society (1977)We Have Never Been Modern (1994)Time and the other: how anthropology makes its object (2015)Stranger than fiction: Fan identity in cosplay (2011)Platform Studies’ Epistemic Threshold (2015)Game Studies’ Material Turn (2017)Analyzing and re-engineering business processes using simulation (1994)A tale of two auctions (2008)A scholarly affair: proceedings of the Cultural Studies Association of Australasia 2010 national conference (2011)
this work references cited by second hop

References

  • 2009The Ethics of Computer Games437 cited
  • 2005Playing (with) Videogames178 cited
  • 1993Revenge of the nerds43 cited

Cited by

  • 2014Integration of RPG use and ELC foundation to examine students’ learning for practice23 cited
  • 2016Queer medievalisms2 cited

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