SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Technology and Identity in Young Adult Fiction: The Posthuman Subject
0 references·3 citing·9 second hop
Technology and Identity in Young Adult Fiction: The Posthuman Subject (2014)Technology and Identity in Young Adult Fi…Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis (2019)Using Narrative Game Design t…Sanal Gerçeklik, Hakikat Kavramının Dönüşümü ve Popüler Kültürdeki Yansımaları (2019)Sanal Gerçeklik, Hakikat Kavr…Imagining Climate Change: The Representation of Plants in Three Nordic Climate Fictions for Young Adults (2019)Imagining Climate Change: The…Simulacra and Simulation (1995)How We Became Posthuman (1999)Staying with the Trouble (2016)Self-efficacy: Toward a unifying theory of behavioral change. (1977)The theory of planned behavior (1991)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Constructions and reconstructions of self in virtual reality: Playing in the MUDs (1994)The Metaphysics of Virtual Reality (1994)Apocalyptic AI: Visions of Heaven in Robotics, Artificial Intelligence, and Virtual Reality (2010)
this work references cited by second hop

References

No references inside the corpus for this window.

Cited by

  • 2019Using Narrative Game Design to Increase Children’s Physical Activity: Exploratory Thematic Analysis28 cited
  • 2019Imagining Climate Change: The Representation of Plants in Three Nordic Climate Fictions for Young Adults20 cited
  • 2019Sanal Gerçeklik, Hakikat Kavramının Dönüşümü ve Popüler Kültürdeki Yansımaları7 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work