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Designer Requirements for Visual Capability Loss Simulator Tools: Differences between Design Disciplines
7 references·3 citing·31 second hop
Designer Requirements for Visual Capability Loss Simulator Tools: Differences between Design Disciplines (2014)Designer Requirements for Visual Capabili…Spark Innovation through Empathic Design (2011)Spark Innovation through Empa…Web Content Accessibility Guidelines 2.0 (2009)Web Content Accessibility Gui…Equipping designers by simulating the effects of visual and hearing impairments (2007)Equipping designers by simula…A General Inductive Approach for Analyzing Qualitative Evaluation Data (2006)A General Inductive Approach …Inclusive Design in Industry: Barriers, Drivers and the Business Case (2004)Inclusive Design in Industry:…Countering Design Exclusion: An Introduction to Inclusive Design (2003)Countering Design Exclusion: …The Americans with Disabilities Act (1994)The Americans with Disabiliti…Can We Replicate Impaired Vision with Simulation Glasses in Computer-Based Task? An Eye Tracking Validation Study (2024)Can We Replicate Impaired Vis…Visual Capabilities: What Do Graphic Designers Want to See? (2017)Visual Capabilities: What Do …Designing Inclusive Packaging (2016)Designing Inclusive PackagingThe Link between Inclusive Design and Innovation: Some Key Elements (2013)Research Methods in Psychology (2016)A Review of Interactive Technologies Supporting Universal Design Practice (2017)Naturalistic inquiry (1985)Qualitative inquiry and research design: choosing among five traditions. (1998)Educational Research: Planning, Conducting, and Evaluating Quantitative and Qualitative Research (2001)Networked privacy: How teenagers negotiate context in social media (2014)Qualitative research: deductive and inductive approaches to data analysis (2018)A Step-by-Step Process of Thematic Analysis to Develop a Conceptual Model in Qualitative Research (2023)Inclusive design toolkit (2007)Designing a More Inclusive World (2010)Inclusive User Interface for Autonomous Vehicles: Developing an Interface that Can Be Independently Used by Persons with Visual Acuity Loss (2022)Third age usability and safety—an ergonomics contribution to design (2001)BS 7000-6:2005 Design management systems – Part 6: Managing inclusive design, by British Standards; 2005 (2005)Visual accessibility in graphic design: A client–designer communication failure (2015)Representing users in accessibility research (2011)The Current Status of Accessibility in Mobile Apps (2019)What Do We Mean by "Accessibility Research"? A Literature Survey of Accessibility Papers in CHI and ASSETS from 1994 to 2019 (2021)Online Data Collection: Strategies for Research (2004)Progress in information technology and tourism management: 20 years on and 10 years after the Internet—The state of eTourism research (2008)Understanding the factors affecting online elderly user’s participation in video UCC services (2008)DEVELOPING INNOVATION CAPABILITY IN ORGANISATIONS: A DYNAMIC CAPABILITIES APPROACH (2001)Responsive and Proactive Market Orientation and New‐Product Success* (2004)Socio-technical systems: From design methods to systems engineering (2010)A Classification of Uncertainty for Early Product and System Design (2007)Gerontechnology in perspective (2007)History of Inclusive Design in the UK (2013)Bringing Disability into the Sociological Frame: A comparison of disability with race, sex, and sexual orientation statuses (2001)How can retailers enhance accessibility: giving consumers with visual impairments a voice in the marketplace (2002)Constructing Hearing Loss or “Deaf Gain?” Voice, Agency, and Identity in Television's Representations of d/Deafness (2014)Accessible Bar Charts Through Textual Description Templates (2023)
this work references cited by second hop

References

  • 2006A General Inductive Approach for Analyzing Qualitative Evaluation Data10,845 cited
  • 2011Spark Innovation through Empathic Design790 cited
  • 2009Web Content Accessibility Guidelines 2.0595 cited
  • 2003Countering Design Exclusion: An Introduction to Inclusive Design256 cited
  • 1994The Americans with Disabilities Act140 cited
  • 2004Inclusive Design in Industry: Barriers, Drivers and the Business Case35 cited
  • 2007Equipping designers by simulating the effects of visual and hearing impairments25 cited

Cited by

  • 2016Designing Inclusive Packaging16 cited
  • 2017Visual Capabilities: What Do Graphic Designers Want to See?1 cited
  • 2024Can We Replicate Impaired Vision with Simulation Glasses in Computer-Based Task? An Eye Tracking Validation Study1 cited

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