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A Content Analysis of American Primetime Television: A 20-Year Update of the National Television Violence Studies
16 references·0 citing·49 second hop
A Content Analysis of American Primetime Television: A 20-Year Update of the National Television Violence Studies (2021)A Content Analysis of American Primetime …The common sense census: media use by tweens and teens (2015)The common sense census: medi…Perceived Realism (2012)Perceived RealismEffects of realism on extended violent and nonviolent video game play on aggressive thoughts, feelings, and physiological arousal (2009)Effects of realism on extende…Toward a Theory of Entertainment Persuasion: Explaining the Persuasive Effects of Entertainment-Education Messages (2008)Toward a Theory of Entertainm…Fictionality and Perceived Realism in Experiencing Stories: A Model of Narrative Comprehension and Engagement (2008)Fictionality and Perceived Re…National Television Violence Study (2007)National Television Violence …A Social Cognitive Theory Approach to the Effects of Mediated Intergroup Contact on Intergroup Attitudes (2007)A Social Cognitive Theory App…The effect of video game violence on physiological desensitization to real-life violence (2006)The effect of video game viol…The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior (2005)The Effects of Reward and Pun…Defining Identification: A Theoretical Look at the Identification of Audiences With Media Characters (2001)Defining Identification: A Th…Rethinking validity and reliability in content analysis (1999)Rethinking validity and relia…Psychological Processes Underlying Cultivation Effects Further Tests of Construct Accessibility (1996)Psychological Processes Under…On the formation and regulation of anger and aggression: A cognitive-neoassociationistic analysis. (1990)On the formation and regulati…Perceived reality and the cultivation hypothesis (1986)Perceived reality and the cul…The “Mainstreaming” of America: Violence Profile No. 11 (1980)The “Mainstreaming” of Americ…Availability: A heuristic for judging frequency and probability (1973)Availability: A heuristic for…Transmission of aggression through imitation of aggressive models. (1961)A GENERAL METHOD FOR ESTIMATING A LINEAR STRUCTURAL EQUATION SYSTEM* (1970)Living with Television: The Violence Profile (1976)The Elastic Body Image: The Effect of Television Advertising and Programming on Body Image Distortions in Young Women (1992)Does Television Erode Social Capital? A Reply to Putnam (1996)Race and Perceptions of Police Misconduct (2004)Belief in the law of small numbers. (1971)Subjective probability: A judgment of representativeness (1972)On the psychology of prediction. 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References

  • 1973Availability: A heuristic for judging frequency and probability9,980 cited
  • 2001Defining Identification: A Theoretical Look at the Identification of Audiences With Media Characters1,926 cited
  • 1999Rethinking validity and reliability in content analysis1,662 cited
  • 2008Toward a Theory of Entertainment Persuasion: Explaining the Persuasive Effects of Entertainment-Education Messages1,363 cited
  • 1980The “Mainstreaming” of America: Violence Profile No. 111,161 cited
  • 1990On the formation and regulation of anger and aggression: A cognitive-neoassociationistic analysis.1,140 cited
  • 2015The common sense census: media use by tweens and teens900 cited
  • 2008Fictionality and Perceived Realism in Experiencing Stories: A Model of Narrative Comprehension and Engagement747 cited
  • 2006The effect of video game violence on physiological desensitization to real-life violence641 cited
  • 2005The Effects of Reward and Punishment in Violent Video Games on Aggressive Affect, Cognition, and Behavior374 cited
  • 2007A Social Cognitive Theory Approach to the Effects of Mediated Intergroup Contact on Intergroup Attitudes311 cited
  • 1986Perceived reality and the cultivation hypothesis231 cited
  • 1996Psychological Processes Underlying Cultivation Effects Further Tests of Construct Accessibility206 cited
  • 2012Perceived Realism

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206 cited
  • 2007National Television Violence Study152 cited
  • 2009Effects of realism on extended violent and nonviolent video game play on aggressive thoughts, feelings, and physiological arousal119 cited
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