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Design visions for the Cultural Heritage sector in the post-pandemic crisis: designing for “CH and museums of proximity”
13 references·0 citing·45 second hop
Design visions for the Cultural Heritage sector in the post-pandemic crisis: designing for “CH and museums of proximity” (2021)Design visions for the Cultural Heritage …The COVID-19 crisis: Opportunities for sustainable and proximity tourism (2020)The COVID-19 crisis: Opportun…Italian state museums during the COVID-19 crisis: from onsite closure to online openness (2020)Italian state museums during …Hybrid Material Encounters – Expanding the Continuum of Museum Materialities in the Wake of a Pandemic (2020)Hybrid Material Encounters – …Envisioning Tourism and Proximity after the Anthropocene (2020)Envisioning Tourism and Proxi…Human-Computer Interactions in Museums (2019)Human-Computer Interactions i…Innovation in Cultural Heritage Research (2018)Innovation in Cultural Herita…Innovations in Culture and Development (2017)Innovations in Culture and De…Evaluating tangible and multisensory museum visiting experiences: Lessons learned from the meSch project (2016)Evaluating tangible and multi…Cultural Heritage in a Changing World (2016)Cultural Heritage in a Changi…Transformations in the postmodern museum. (2014)Transformations in the postmo…The Participatory Museum (2010)The Participatory MuseumCo-creation and the new landscapes of design (2008)Co-creation and the new lands…DESIGN E BENI CULTURALI (2004)DESIGN E BENI CULTURALIQualitative research and evaluation methods (1980)Modernity at Large: Cultural Dimensions of Globalization. (1998)Digital Natives, Digital Immigrants (2012)Smart Heritage: Defining the Discourse (2021)The Theoretical, Practical, and Technological Foundations of the 15-Minute City Model: Proximity and Its Environmental, Social and Economic Benefits for Sustainability (2022)Heritage Enhancement through Digital Tools for Sustainable Fruition—A Conceptual Framework (2023)Exploring Satisfying Experiences in Museums (1999)Designs for learning: Studying science museum exhibits that do more than entertain (2004)Using thematic analysis in psychology (2006)Co-Design of a Playful Mixed Reality Installation: An Interactive Crane in the Museum of Marble Crafts (2020)Design of Digital Interaction for Complex Museum Collections (2020)Exploring the role of immersive technology in digitally representing contemporary crafts within hybrid museum exhibitions: a scoping review (2024)Meeting the Universe Halfway (2007)Meeting the Universe Halfway: Quantum Physics and the Entanglement of Matter and Meaning (2007)Vibrant Matter (2010)Writing with rocks (2020)Broadening the Concept of Luxury: Transformations and Contributions to Well-Being (2022)Reassembling more-than-human sustainability: Relations with snow (2023)The black swan: the impact of the highly improbable (2007)Degrowing tourism: rethinking tourism (2019)Creative Tourism Development Models towards Sustainable and Regenerative Tourism (2020)Tourism in a world with pandemics: local-global responsibility and action (2020)Covid-19 and tourism vulnerability (2021)Residents’ perceived risk, emotional solidarity, and support for tourism amidst the COVID-19 pandemic (2021)Digitisation, digital interaction and social media: embedded barriers to democratic heritage (2016)Changes and Challenges in Museum Management after the COVID-19 Pandemic (2021)The impact of the COVID-19 pandemic on the creative industries: A literature review and future research agenda (2021)A systematic review of digital transformation technologies in museum exhibition (2024)Performative Materiality and Theoretical Approaches to Interface (2013)The hybrid media system: politics and power (2014)A requiem for hybridity? The problem with Frankensteins, purées, and mules (2015)Curating the Contemporary: A Case for National and Local COVID‐19 Collections (2021)Unpacking “Boardgames with Apps”: The Hybrid Digital Boardgame Model (2021)The Contribution of Design Thinking to Museum Digital Transformation in Post-Pandemic Times (2022)Experience-based Co-design and Healthcare Improvement: Realizing Participatory Design in the Public Sector (2015)Co-Production and the Co-Creation of Value in Public Services: A suitable case for treatment? (2016)What is co-creation? An interactional creation framework and its implications for value creation (2017)Teenage Visitor Experience: Classification of Behavioral Dynamics in Museums (2020)Designing with teenagers: A teenage perspective on enhancing mobile museum experiences (2022)Empowering cultural heritage professionals: designing interactive exhibitions with authoring tools (2023)Data Evidence-Based Transformative Actions in Historic Urban Context—The Bologna University Area Case Study (2020)Design, Heritage e cultura digitale (2022)Museums and the ‘new museology’: theory, practice and organisational change (2013)Equity in informal science education: developing an access and equity framework for science museums and science centres (2014)The Organization of Informal Learning (2016)
this work references cited by second hop

References

  • 2008Co-creation and the new landscapes of design5,552 cited
  • 2010The Participatory Museum900 cited
  • 2020The COVID-19 crisis: Opportunities for sustainable and proximity tourism432 cited
  • 2020Italian state museums during the COVID-19 crisis: from onsite closure to online openness245 cited
  • 2016Cultural Heritage in a Changing World85 cited
  • 2020Envisioning Tourism and Proximity after the Anthropocene62 cited
  • 2019Human-Computer Interactions in Museums51 cited
  • 2020Hybrid Material Encounters – Expanding the Continuum of Museum Materialities in the Wake of a Pandemic31 cited
  • 2016Evaluating tangible and multisensory museum visiting experiences: Lessons learned from the meSch project22 cited
  • 2018Innovation in Cultural Heritage Research18 cited
  • 2014Transformations in the postmodern museum.12 cited
  • 2017Innovations in Culture and Development8 cited
  • 2004DESIGN E BENI CULTURALI2 cited

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