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Effects of Gamified Smartphone Applications on Physical Activity: A Systematic Review and Meta-Analysis
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Effects of Gamified Smartphone Applications on Physical Activity: A Systematic Review and Meta-Analysis (2021)Effects of Gamified Smartphone Applicatio…The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2021)The PRISMA 2020 statement: an…RoB 2: a revised tool for assessing risk of bias in randomised trials (2019)RoB 2: a revised tool for ass…The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The Rise of Motivational Info…A systematic review of gamification in e-Health (2017)A systematic review of gamifi…ROBINS-I: a tool for assessing risk of bias in non-randomised studies of interventions (2016)ROBINS-I: a tool for assessin…Gender and attitudes toward technology use: A meta-analysis (2016)Gender and attitudes toward t…Gamification for health and wellbeing: A systematic review of the literature (2016)Gamification for health and w…Demographic differences in perceived benefits from gamification (2014)Demographic differences in pe…A RECIPE for Meaningful Gamification (2014)A RECIPE for Meaningful Gamif…The Behavior Change Technique Taxonomy (v1) of 93 Hierarchically Clustered Techniques: Building an International Consensus for the Reporting of Behavior Change Interventions (2013)The Behavior Change Technique…For the Win: How Game Thinking Can Revolutionize Your Business (2012)For the Win: How Game Thinkin…GRADE guidelines: 4. Rating the quality of evidence—study limitations (risk of bias) (2011)GRADE guidelines: 4. Rating t…From game design elements to gamefulness (2011)From game design elements to …Contour-enhanced meta-analysis funnel plots help distinguish publication bias from other causes of asymmetry (2008)Contour-enhanced meta-analysi…Cochrane Handbook for Systematic Reviews of Interventions (2008)Cochrane Handbook for Systema…Bias in meta-analysis detected by a simple, graphical test (1997)Bias in meta-analysis detecte…Empirical evidence of bias. Dimensions of methodological quality associated with estimates of treatment effects in controlled trials (1995)Assessing the quality of reports of randomized clinical trials: Is blinding necessary? 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(1994)A review and analysis of the use of ‘habit’ in understanding, predicting and influencing health-related behaviour (2013)Diagnostic and Statistical Manual of Mental Disorders (2013)Psychological Treatments for the World: Lessons from Low- and Middle-Income Countries (2017)A meta-analysis of self-determination theory-informed intervention studies in the health domain: effects on motivation, health behavior, physical, and psychological health (2020)The Cochrane Collaboration's tool for assessing risk of bias in randomised trials (2011)The Newcastle-Ottawa Scale (NOS) for Assessing the Quality of Nonrandomised Studies in Meta-Analyses (2014)Two new Later Stone Age sites from the Final Pleistocene in the Falémé Valley, eastern Senegal (2024)QUADAS-2: A Revised Tool for the Quality Assessment of Diagnostic Accuracy Studies (2011)The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2021)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA Statement. (2009)Global prevalence and burden of depressive and anxiety disorders in 204 countries and territories in 2020 due to the COVID-19 pandemic (2021)PRISMA 2020 explanation and elaboration: updated guidance and exemplars for reporting systematic reviews (2021)PRISMA-S: an extension to the PRISMA Statement for Reporting Literature Searches in Systematic Reviews (2021)Gamification in theory and action: A survey (2014)Gamification in Education: A Systematic Mapping Study (2015)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)
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References

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  • 2014Demographic differences in perceived benefits from gamification

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840 cited
  • 2016Gender and attitudes toward technology use: A meta-analysis727 cited
  • 2014A RECIPE for Meaningful Gamification674 cited
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