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The Effect of Digital Game-Based Learning on Learning Motivation and Performance Under Social Cognitive Theory and Entrepreneurial Thinking
16 references·4 citing·40 second hop
The Effect of Digital Game-Based Learning on Learning Motivation and Performance Under Social Cognitive Theory and Entrepreneurial Thinking (2021)The Effect of Digital Game-Based Learning…Relationships between academic self-efficacy, learning-related emotions, and metacognitive learning strategies with academic performance in medical students: a structural equation model (2020)Relationships between academi…Smart and Illicit: Who Becomes an Entrepreneur and Do They Earn More?* (2016)Smart and Illicit: Who Become…Entrepreneurial Passion as Mediator of the Self–Efficacy to Persistence Relationship (2013)Entrepreneurial Passion as Me…Science motivation questionnaire II: Validation with science majors and nonscience majors (2011)Science motivation questionna…An Educational Psychology Success Story: Social Interdependence Theory and Cooperative Learning (2009)An Educational Psychology Suc…Sources of self-efficacy in mathematics: A validation study (2008)Sources of self-efficacy in m…Let's put the person back into entrepreneurship research: A meta-analysis on the relationship between business owners' personality traits, business creation, and success (2007)Let's put the person back int…The Theory of Economic Development (2003)The Theory of Economic Develo…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…Motivating Humans: Goals, Emotions, and Personal Agency Beliefs (1992)Motivating Humans: Goals, Emo…A Manual for the Use of the Motivated Strategies for Learning Questionnaire (MSLQ). (1991)A Manual for the Use of the M…On the Evaluation of Structural Equation Models (1988)On the Evaluation of Structur…Measuring the Functional Components of Social Support (1985)Measuring the Functional Comp…Structural Equation Models with Unobservable Variables and Measurement Error: Algebra and Statistics (1981)Structural Equation Models wi…Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unify…Competition and Entrepreneurship (1974)Competition and Entrepreneurs…Serious game-based learning and learning by making games: Types of game-based pedagogies and student gaming hours impact students' science learning outcomes (2024)Serious game-based learning a…Gamifying language education: the impact of digital game-based learning on Chinese EFL learners (2024)Gamifying language education:…Theoretical Models for Acceptance of Human Implantable Technologies: A Narrative Review (2023)Theoretical Models for Accept…A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model (2022)A New Measure for Serious Gam…Measurement of social-evaluative anxiety. (1969)A Global Measure of Perceived Stress (1983)Positive Events and Social Supports as Buffers of Life Change Stress 1 (1983)Internet paradox: A social technology that reduces social involvement and psychological well-being? (1998)Social Relationships and Health. (2004)Loneliness as a specific risk factor for depressive symptoms: Cross-sectional and longitudinal analyses. (2006)Generalized expectancies for internal versus external control of reinforcement. (1966)Self-efficacy: the exercise of control (1997)Self-Efficacy: The Exercise of Control (1999)Human capital and entrepreneurial success: A meta-analytical review (2009)Factors affecting entrepreneurial intention levels: a role for education (2010)The Psychology of Entrepreneurship (2014)The Handbook of Social Psychology (1969)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Benefits of collaborative learning (2012)Putting Education in “Educational” Apps (2015)Conducting Educational Design Research (2018)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Motivational Beliefs, Values, and Goals (2002)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)User Acceptance of Information Technology: Toward A Unified View1 (2003)PLS-SEM: Indeed a Silver Bullet (2011)Significance tests and goodness of fit in the analysis of covariance structures. (1980)PSYCHOLOGICAL, EMPOWERMENT IN THE WORKPLACE: DIMENSIONS, MEASUREMENT AND VALIDATION. (1995)An assessment of the use of partial least squares structural equation modeling in marketing research (2011)Firm Resources and Sustained Competitive Advantage (1991)Dynamic capabilities and strategic management (1997)Firm resources and sustained competitive advantage (2004)Economies of scope and the scope of the enterprise (1980)Towards an economic theory of the multiproduct firm (1982)Entrepreneurship, Innovation and Economic Growth: Evidence from GEM data (2005)Achievement goals, study strategies, and exam performance: A mediational analysis. 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References

  • 1977Self-efficacy: Toward a unifying theory of behavioral change.43,875 cited
  • 1988On the Evaluation of Structural Equation Models26,139 cited
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  • 1985Measuring the Functional Components of Social Support2,294 cited
  • 2007Let's put the person back into entrepreneurship research: A meta-analysis on the relationship between business owners' personality traits, business creation, and success1,846 cited
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  • 2011Science motivation questionnaire II: Validation with science majors and nonscience majors697 cited
  • 2013Entrepreneurial Passion as Mediator of the Self–Efficacy to Persistence Relationship679 cited
  • 2008Sources of self-efficacy in mathematics: A validation study665 cited

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  • 2016Smart and Illicit: Who Becomes an Entrepreneur and Do They Earn More?*593 cited
  • 2020Relationships between academic self-efficacy, learning-related emotions, and metacognitive learning strategies with academic performance in medical students: a structural equation model584 cited
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    • 2024Serious game-based learning and learning by making games: Types of game-based pedagogies and student gaming hours impact students' science learning outcomes53 cited
    • 2024Gamifying language education: the impact of digital game-based learning on Chinese EFL learners42 cited
    • 2022A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model38 cited
    • 2023Theoretical Models for Acceptance of Human Implantable Technologies: A Narrative Review21 cited