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PLAY - Model-based Platform to Support Therapeutic Serious Games Design
7 references·1 citing·28 second hop
PLAY - Model-based Platform to Support Therapeutic Serious Games Design (2022)PLAY - Model-based Platform to Support Th…Serious games for rehabilitation: Gestural interaction in personalized gamified exercises through a recommender system (2019)Serious games for rehabilitat…A framework to design vocabulary-based serious games for children with autism spectrum disorder (ASD) (2019)A framework to design vocabul…PROGame: A process framework for serious game development for motor rehabilitation therapy (2018)PROGame: A process framework …Serious Games in Physical Rehabilitation (2017)Serious Games in Physical Reh…HCI for Children with Disabilities (2017)HCI for Children with Disabil…From game design elements to gamefulness (2011)From game design elements to …A Model-Driven Framework to Support Development of Serious Games for Game-based Learning (2010)A Model-Driven Framework to S…Gamified Environments and Serious Games for Students With Autistic Spectrum Disorder: Review of Research (2023)Gamified Environments and Ser…Model driven security (2006)Introduction to Games-Based Learning (2009)Game Content Model: An Ontology for Documenting Serious Game Design (2011)A Platform Independent Game Technology Model for Model Driven Serious Games Development. (2013)Categorizing Game Design Elements into Educational Game Design Fundamentals (2019)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Rules of Play: Game Design Fundamentals (2003)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification in theory and action: A survey (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Normative Feedback Effects on Learning a Timing Task (2010)Standardizing the Development of Serious Games for Physical Rehabilitation: Conceptual Framework Proposal (2021)The co.LAB Generic Framework for Collaborative Design of Serious Games: Development Study (2021)Improving Adherence to Physical Therapy in the Development of Serious Games: Conceptual Framework Design Study (2023)Qualitative Data Analysis: An Expanded Sourcebook (1994)Qualitative Research Design: An Interactive Approach (1996)Diagnostic and Statistical Manual of Mental Disorders (2013)Dynamic difficulty adjustment technique-based mobile vocabulary learning game for children with autism spectrum disorder (2022)Serious games for rehabilitation: A survey and a classification towards a taxonomy (2010)A Bibliometric Analysis of Gamification Research (2021)A Survey on Gamification for Health Rehabilitation Care: Applications, Opportunities, and Open Challenges (2021)Serious Game Design in Health Education: A Systematic Review (2022)Preferred reporting items for systematic review and meta-analysis protocols (PRISMA-P) 2015 statement (2015)Methodological Guidance Paper: The Art and Science of Quality Systematic Reviews (2020)Digital transformation to support literacy teaching to deaf Children: From storytelling to digital interactive storytelling (2018)Kinematically Adaptive Exergames: Personalizing Exercise Therapy Through Closed-Loop Systems (2019)Video Games for Positive Aging: Playfully Engaging Older Adults (2022)
this work references cited by second hop

References

  • 2011From game design elements to gamefulness11,928 cited
  • 2019Serious games for rehabilitation: Gestural interaction in personalized gamified exercises through a recommender system115 cited
  • 2010A Model-Driven Framework to Support Development of Serious Games for Game-based Learning57 cited
  • 2017Serious Games in Physical Rehabilitation52 cited
  • 2018PROGame: A process framework for serious game development for motor rehabilitation therapy45 cited
  • 2019A framework to design vocabulary-based serious games for children with autism spectrum disorder (ASD)36 cited
  • 2017HCI for Children with Disabilities7 cited

Cited by

  • 2023Gamified Environments and Serious Games for Students With Autistic Spectrum Disorder: Review of Research22 cited

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