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Comparison of the effects of virtual training by serious game and lecture on operating room novices’ knowledge and performance about surgical instruments setup: a multi-center, two-arm study
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Comparison of the effects of virtual training by serious game and lecture on operating room novices’ knowledge and performance about surgical instruments setup: a multi-center, two-arm study (2022)Comparison of the effects of virtual trai…Learning experiences of game-based educational intervention in nursing students: A systematic mixed-studies review (2021)Learning experiences of game-…Serious Gaming and Gamification Education in Health Professions: Systematic Review (2019)Serious Gaming and Gamificati…Development of an Educational Game to Set Up Surgical Instruments on the Mayo Stand or Back Table: Applied Research in Production Technology (2017)Development of an Educational…Measurement in Nursing and Health Research (2016)Measurement in Nursing and He…The Measurement of Observer Agreement for Categorical Data (1977)The Measurement of Observer A…A Coefficient of Agreement for Nominal Scales (1960)Guidelines, criteria, and rules of thumb for evaluating normed and standardized assessment instruments in psychology. (1994)Schedule for Affective Disorders and Schizophrenia for School-Age Children-Present and Lifetime Version (K-SADS-PL): Initial Reliability and Validity Data (1997)Preferred reporting items for systematic review and meta-analysis protocols (PRISMA-P) 2015 statement (2015)RoB 2: a revised tool for assessing risk of bias in randomised trials (2019)Two new Later Stone Age sites from the Final Pleistocene in the Falémé Valley, eastern Senegal (2024)Active-learning strategies: The use of a game to reinforce learning in nursing education. A case study (2012)Educational games for health professionals (2013)Game-Based E-Learning Is More Effective than a Conventional Instructional Method: A Randomized Controlled Trial with Third-Year Medical Students (2013)The effect of game‐based learning on basic life support skills training for undergraduate dental students (2023)Games, Motivation, and Learning: A Research and Practice Model (2002)Digital game-based learning (2003)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Virtual Patient Simulations in Health Professions Education: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration (2019)The Effect of Educational Games on Learning Outcomes, Student Motivation, Engagement and Satisfaction (2020)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Experiential Learning : Experience as the Source of Learning and Development (1983)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA Statement. (2009)Digital serious games in developing nursing clinical competence: A systematic review and meta-analysis (2022)Educational outcomes of digital serious games in nursing education: a systematic review and meta-analysis of randomized controlled trials (2024)Effects of gamification on academic motivation and confidence of undergraduate nursing students: A systematic review and meta-analysis (2024)The content validity index: Are you sure you know what's being reported? critique and recommendations (2006)Is the CVI an acceptable indicator of content validity? Appraisal and recommendations (2007)Translation, adaptation and validation of instruments or scales for use in cross‐cultural health care research: a clear and user‐friendly guideline (2010)
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References

  • 1977The Measurement of Observer Agreement for Categorical Data81,603 cited
  • 2016Measurement in Nursing and Health Research1,156 cited
  • 2019Serious Gaming and Gamification Education in Health Professions: Systematic Review748 cited
  • 2021Learning experiences of game-based educational intervention in nursing students: A systematic mixed-studies review89 cited
  • 2017Development of an Educational Game to Set Up Surgical Instruments on the Mayo Stand or Back Table: Applied Research in Production Technology27 cited

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