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Routing Games in the Wild: Efficiency, Equilibration, Regret, and a Price of Anarchy Bound via Long Division
16 references·0 citing·43 second hop
Routing Games in the Wild: Efficiency, Equilibration, Regret, and a Price of Anarchy Bound via Long Division (2022)Routing Games in the Wild: Efficiency, Eq…The Price of Anarchy in Transportation Networks: Data-Driven Evaluation and Reduction Strategies (2018)The Price of Anarchy in Trans…The price of anarchy in large games (2016)The price of anarchy in large…Learning and Efficiency in Games with Dynamic Population (2015)Learning and Efficiency in Ga…Econometrics for Learning Agents (2015)Econometrics for Learning Age…Urban sensing: Using smartphones for transportation mode classification (2014)Urban sensing: Using smartpho…A Mean-Risk Model for the Traffic Assignment Problem with Stochastic Travel Times (2014)A Mean-Risk Model for the Tra…Game Theory and Econometrics: A Survey of Some Recent Research (2013)Game Theory and Econometrics:…Multiplicative updates outperform generic no-regret learning in congestion games (2009)Multiplicative updates outper…Intrinsic robustness of the price of anarchy (2009)Intrinsic robustness of the p…Regret minimization and the price of total anarchy (2008)Regret minimization and the p…A geometric approach to the price of anarchy in nonatomic congestion games (2008)A geometric approach to the p…System-Optimal Routing of Traffic Flows with User Constraints in Networks with Congestion (2005)System-Optimal Routing of Tra…Population Games and Evolutionary Dynamics (2005)Population Games and Evolutio…Potential Games (1996)Potential GamesUrban transportation networks: Equilibrium analysis with mathematical programming methods (1986)Urban transportation networks…A class of games possessing pure-strategy Nash equilibria (1973)A class of games possessing p…Evolution and the Theory of Games (1982)Evolution and the Theory of Games (1988)Evolutionary Games and Population Dynamics (1998)Beyond the Nash Equilibrium Barrier. (2011)Optimization despite chaos: convex relaxations to complex limit sets via Poincaré recurrence (2014)Delay and Cooperation in Nonstochastic Bandits (2016)Stability in Competition (1929)Stability in Competition (1990)Worst-Case Equilibria (1999)Routing without regret (2006)The price of anarchy in games of incomplete information (2012)Fast Convergence of Regularized Learning in Games (2015)Cellular Census: Explorations in Urban Data Collection (2007)Urban cycles and mobility patterns: Exploring and predicting trends in a bicycle-based public transport system (2010)Understanding individual mobility patterns from urban sensing data: A mobile phone trace example (2012)Measuring Comfort in Public Transport: A case study for İstanbul (2017)Developing a passive GPS tracking system to study long-term travel behavior (2019)Reconstruction of human movement trajectories from large-scale low-frequency mobile phone data (2019)Studies in the Economics of Transportation. (1956)Stackelberg Strategies and Collusion in Network Games with Splittable Flow (2010)The Limits of Smoothness: A Primal-Dual Framework for Price of Anarchy Bounds (2010)Improving the Price of Anarchy for Selfish Routing via Coordination Mechanisms (2013)Equilibrium points in n -person games (1950)Prediction, Learning, and Games (2006)Algorithmic game theory (2010)Composable and efficient mechanisms (2013)Distributed Welfare Games (2013)Studies in the Economics of Transportation. (1957)The Traffic Assignment Problem: Models and Methods (1994)Compromising system and user interests in shelter location and evacuation planning (2014)Inequity averse optimization in operational research (2015)Models and algorithms for road network design: a review and some new developments (1998)Foundations of Dynamic Traffic Assignment: The Past, the Present and the Future (2001)Selfish Routing and the Price of Anarchy (2016)Evolutionary dynamics of collective action in N -person stag hunt dilemmas (2008)Human strategy updating in evolutionary games (2010)The Evolution of Social Norms (2015)Equilibrium Points in Nonzero-Sum n -Person Submodular Games (1979)Multiagent systems: algorithmic, game-theoretic, and logical foundations (2009)Evolutionary Game Theory (2011)Evolutionary game dynamics (2003)The complexity of pure Nash equilibria (2004)Evolutionary games on graphs (2007)
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References

  • 1996Potential Games3,617 cited
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  • 1973A class of games possessing pure-strategy Nash equilibria2,008 cited
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  • 2009Multiplicative updates outperform generic no-regret learning in congestion games133 cited
  • 2008Regret minimization and the price of total anarchy133 cited
  • 2008A geometric approach to the price of anarchy in nonatomic congestion games106 cited
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  • 2014A Mean-Risk Model for the Traffic Assignment Problem with Stochastic Travel Times77 cited
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  • 2015Econometrics for Learning Agents58 cited
  • 2015Learning and Efficiency in Games with Dynamic Population

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56 cited
  • 2016The price of anarchy in large games45 cited
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