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Windows and Mirrors
0 references·13 citing·48 second hop
Windows and Mirrors (2003)Windows and MirrorsTelematic connections: sensing, feeling, being in space together (2020)Telematic connections: sensin…Understanding the Message ofUnderstanding Media (2017)Understanding the Message ofU…The communication design of WeChat (2016)The communication design of W…Moment by Moment (2015)Moment by MomentLuck of the draw? Serendipity, accident, chance and misfortune in organization and design (2014)Luck of the draw? Serendipity…Invisible visualities (2013)Invisible visualitiesEkkomaten—exploring the echo as a design fiction concept (2013)Ekkomaten—exploring the echo …The pedagogy of complex work support systems: infrastructuring practices and the production of critical awareness in risk auditing (2012)The pedagogy of complex work …“It’s easier to read on the Internet—you just click on what you want to read…” (2012)“It’s easier to read on the I…Ethical issues of social media in museums: a case study (2011)Ethical issues of social medi…Meta-art: art of the 3-D user-created virtual worlds (2010)Meta-art: art of the 3-D user…New Media and the Permanent Crisis of Aura (2006)New Media and the Permanent C…A history of virtual reality in performance (2006)A history of virtual reality …Situated Learning (1991)Situated Learning: Legitimate Peripheral Participation. (1994)Reading images: the grammar of visual design (1996)Examining the online reading behavior and performance of fifth-graders: evidence from eye-movement data (2015)Silver Surfers Search for Gold: a Study Into the Online Information-Seeking Skills of Those Over Fifty (2015)The Gutenberg Galaxy: The Making of Typographic Man (1963)Understanding Media: The Extensions of Man (1964)Multimedia: from Wagner to virtual reality (2002)Digital Transformation 4.0: Integration of Artificial Intelligence & Metaverse in Marketing (2023)RETRACTED: Factors affecting the adoption of metaverse in healthcare: The moderating role of digital division, and meta-culture (2024)Exploring the use of AI avatars by marriage and family therapists practitioners as a therapeutic intervention (2025)The Reflective Practitioner: How Professionals Think in Action (1985)Basics of Qualitative Research: Grounded Theory Procedures and Techniques. (1992)The viewpoints book : a practical guide to viewpoints and composition (2005)Human-AI Co-Dancing: Evolving Cultural Heritage through Collaborative Choreography with Generative Virtual Characters (2024)Hamlet on the holodeck: the future of narrative in cyberspace (1997)The Gulf War Did Not Take Place. (1997)The Work of Art in the Age of Mechanical Reproduction (2007)Dance performance and virtual reality: an investigation of current practice and a suggested tool for analysis (2018)Frictional Realities (2018)The route to immersion: a conceptual framework for cross-disciplinary immersive theatre and experiences (2023)Social Theory and Social Structure. (1958)Storytelling in Organizations (2000)Across the Great Divide: Knowledge Creation and Transfer Between Practitioners and Academics (2001)Routes: Travel and Translation in the Late Twentieth Century. (1998)The Language of New Media (2002)4 What Is Web 2.0? Design Patterns and Business Models for the Next Generation of Software (2012)Stimulation of reflection and discussion in museum visits through the use of social media (2017)Museum leaders’ perspectives on social media (2019)#Arttothepeople? An exploration of Instagram’s unfulfilled potential for democratising museums (2022)The Computer for the 21st Century (1991)How We Became Posthuman (1999)Camera Lucida: Reflections on Photography (2001)How to capture the ‘wow’: R.R. Marett's notion of awe and the study of religion ⋆ (2015)Religious live-streaming: constructing the authentic in real time (2017)Reality Media (2021)CULTURAL THOUGHT PATTERNS IN INTER‐CULTURAL EDUCATION (1966)Windows and Mirrors: Interaction Design, Digital Art, and the Myth of Transparency (2003)Critical Theory of Technology (2013)Fansubbing in China (2017)Introduction to Special Issue on Innovation and Entrepreneurship Communication in the Context of Globalization (2020)The mediated and mediatised justice-seeking: Chinese digital vigilantism from 2006 to 2018 (2021)The Presentation of Self in Everyday Life. (1956)The Presentation of Self in Everyday Life (2023)The object stares back: on the nature of seeing (1996)The Skin of the Film (2000)The Oxford English Dictionary Online (2004)Theatre minus physical coexistence – a glimpse into theatrical experimentations in Greece during the pandemic (2022)
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Cited by

  • 2006New Media and the Permanent Crisis of Aura84 cited
  • 2006A history of virtual reality in performance63 cited
  • 2011Ethical issues of social media in museums: a case study38 cited
  • 2016The communication design of WeChat37 cited
  • 2010Meta-art: art of the 3-D user-created virtual worlds34 cited
  • 2012“It’s easier to read on the Internet—you just click on what you want to read…”25 cited
  • 2014Luck of the draw? Serendipity, accident, chance and misfortune in organization and design24 cited
  • 2017Understanding the Message ofUnderstanding Media20 cited
  • 2015Moment by Moment16 cited
  • 2020Telematic connections: sensing, feeling, being in space together16 cited
  • 2013Invisible visualities14 cited
  • 2013Ekkomaten—exploring the echo as a design fiction concept11 cited
  • 2012The pedagogy of complex work support systems: infrastructuring practices and the production of critical awareness in risk auditing9 cited

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