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Understanding the Information Needs of Visitors to Museums
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Understanding the Information Needs of Visitors to Museums (1998)Understanding the Information Needs of Vi…Interactive Experiential Model: Insights from Shadowing Students’ Exhibitory Footprints (2023)Interactive Experiential Mode…Early virtual science museums: when the technology is not mature (2023)Early virtual science museums…Analysis of the Broadcasting History Museum of Turkish Radio and Television Corporation (TRT) From The Perspective of Visual Communication Design (2022)Analysis of the Broadcasting …Clustering and Classifying Users from the National Museums Liverpool Website (2021)Clustering and Classifying Us…Use of Eye-tracking in Artworks to Understand Information Needs of Visitors (2020)Use of Eye-tracking in Artwor…How Virtual Exhibition Presentation Affects Visitor Communication and Enjoyment: An Exploration of 2D versus 3D (2020)How Virtual Exhibition Presen…From ‘listener’ to ‘speaker’ museum visitors: guest book as a means of dialogue (2018)From ‘listener’ to ‘speaker’ …The Ghost in the Museum Website: Investigating the General Public’s Interactions with Museum Websites (2017)The Ghost in the Museum Websi…Changes in cultural consumption: ethnographic collections in Wikipedia (2016)Changes in cultural consumpti…From the Museums of Objects to the Virtual Museums (2015)From the Museums of Objects t…Wer sind die Besucher des virtuellen Museums und welche Interessen haben sie? 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Erwartungen von Online-Besucherinnen und -Besuchern an museumsbezogene Informationsangebote im Internet (2022)Case Study Research: Design and Methods (1984)Museums and Their Visitors (2010)Case study research: design and methods (2011)Territórios pouco explorados: o estudo dos registros de visitantes em livros de comentários de dois museus de ciências brasileiros (2021)The undervalued power of museum-guided tours: a case study of Xuhui Art Museum in China (2021)The influence of visitor-based social contextual information on visitors’ museum experience (2022)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)User Acceptance of Information Technology: Toward A Unified View1 (2003)The Relationship between Practitioners’ Trust in the City and Their Adoption of the Virtual Convention Platform—A Case Study of Virtual SEOUL 2.0 (2022)Analysis of Factors Affecting User Inclination to use Virtual Education Exhibitions in the Post Pandemic Covid-19 Era: Case Study in Indonesia (2023)Teachers Curating Virtual Exhibitions for Learning Visual Arts: A Study of Impact and Effectiveness (2023)Spending Time on Art (2001)RFID enhances visitors' museum experience at the Exploratorium (2005)Timing and Tracking: Unlocking Visitor Behavior (2009)Investigating the Visual Behavior Characteristics of Architectural Heritage Using Eye-Tracking (2022)Survey on the Impact of Historical Museum Exhibition Forms on Visitors’ Perceptions Based on Eye-Tracking (2024)Identity and the museum visitor experience (2010)Understanding museum visitors’ experience: a comparative study (2016)KI & Kultur: Chimäre oder Chance? (2023)Museums and the Shaping of Knowledge (1992)Museum Visitor Studies in the 90s (1993)Virtual and the Real: Media in the Museum (1998)The educational potential of museum websites: building an instrument for assessing pre-service teachers' views (2012)Exploring Controversy in Science Museums: Non-visitors and the Body Worlds Exhibits (2018)Irreconcilability of heritage missions: Personalized and general tourism audiences (2023)Qualitative content analysis in nursing research: concepts, procedures and measures to achieve trustworthiness (2003)Three Approaches to Qualitative Content Analysis (2005)The qualitative content analysis process (2008)A Study on the Social Interaction Characteristics of College Student Peers in Science Museums and Their Impact on Learning Outcomes: Based on an Analysis of the Conversation (2024)Linger: Extending Museum Experiences to Post-Visit Phases (2024)A Spatio-Temporal Overlap Narrative Experience Model for Archaeological Site Museums: A Case Study of the Panlongcheng Archaeological Site Museum (2025)
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  • 2007Interactive Storytelling and Gaming Environments for Museums: The Interactive Storytelling Exhibition Project42 cited
  • 2018From ‘listener’ to ‘speaker’ museum visitors: guest book as a means of dialogue41 cited
  • 2020Use of Eye-tracking in Artworks to Understand Information Needs of Visitors27 cited
  • 2016Changes in cultural consumption: ethnographic collections in Wikipedia22 cited
  • 2020How Virtual Exhibition Presentation Affects Visitor Communication and Enjoyment: An Exploration of 2D versus 3D22 cited
  • 2001Overcoming Barriers to Visiting: Raising Awareness Of, and Providing Orientation and Navigation To, A Museum and its Collections Through New Technologies16 cited
  • 2008Wer sind die Besucher des virtuellen Museums und welche Interessen haben sie? (Who are the Visitors of the Virtual Museum and What are they Interested in?)14 cited
  • 2017The Ghost in the Museum Website: Investigating the General Public’s Interactions with Museum Websites11 cited
  • 2021Clustering and Classifying Users from the National Museums Liverpool Website7 cited
  • 2023Interactive Experiential Model: Insights from Shadowing Students’ Exhibitory Footprints7 cited
  • 2005The digital museum in the life of the user6 cited
  • 2023Early virtual science museums: when the technology is not mature4 cited
  • 2015From the Museums of Objects to the Virtual Museums

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2 cited
  • 2022Analysis of the Broadcasting History Museum of Turkish Radio and Television Corporation (TRT) From The Perspective of Visual Communication Design2 cited