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Gamer Theory
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Cited by

  • 2010Digital Games and Escapism137 cited
  • 2011The Unbearable Humanness of Drone Warfare in FATA, Pakistan135 cited
  • 2008Blackless Fantasy121 cited
  • 2011Literacy into action: digital games as action and text in the English and literacy classroom85 cited
  • 2020Adding Sense46 cited
  • 2009Love in the Time of Tamagotchi45 cited
  • 2020Rearing Children of the Market in the “You” Decade: Choose Your Own Adventure Books and the Ascent of Free Choice in 1980s America38 cited
  • 2015A Contribution to a Critique of the Concept Playbour28 cited
  • 2012Cloud Control, or the Network as Medium21 cited
  • 2010Pixellated Play: Practical and Theoretical Issues Regarding Videogames in Art Education17 cited
  • 2024Reworlding: Urban Play as Method for Exploring Alternate Social Imaginaries7 cited
  • 2013Militarizing the Vampire: Underworld and the Desire of the Military Entertainment Complex5 cited
  • 2019Fandom and Fan Culture in the Golden Age and Beyond3 cited
  • 2017Digital Natives0 cited

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