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Serious games and gamification for mental health: Current status and promising directions
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Serious games and gamification for mental health: Current status and promising directions (2020)Serious games and gamification for mental…Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review (2021)Awareness, Prevention, Detect…Using Game‑Based Training to Reduce Media Induced Anxiety in Young Children – A Pilot Study on the Basis of a Game‑Based app (MARTY) (2020)Using Game‑Based Training to …Unmet Need for Mental Health Care Among U.S. Children: Variation by Ethnicity and Insurance Status (2002)The benefits of playing video games. (2013)Serious Games and Gamification for Mental Health: Current Status and Promising Directions (2017)Prevalence and Treatment of Depression, Anxiety, and Conduct Problems in US Children (2018)A review of immersive virtual reality serious games to enhance learning and training (2019)A New Measure for Serious Games Evaluation: Gaming Educational Balanced (GEB) Model (2022)Effects of Serious Games on Depression in Older Adults: Systematic Review and Meta-analysis of Randomized Controlled Trials (2022)
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  • 2021Awareness, Prevention, Detection, and Therapy Applications for Depression and Anxiety in Serious Games for Children and Adolescents: Systematic Review55 cited
  • 2020Using Game‑Based Training to Reduce Media Induced Anxiety in Young Children – A Pilot Study on the Basis of a Game‑Based app (MARTY)8 cited

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