BookPlaying with Power in Movies, Television, and Video GamesMarsha Kinder1991Playing with Power in Movies, Television, and Video GamesMarsha Kinder1991-12-31bookUniversity of California Press eBooks437 citationsclosedNo readable copy stored yet — this record is metadata only.Digital Games and MediaCinema History and CriticismGender, Feminism, and MediaAbstractNo abstract was published for this record.Citations in this libraryStored only when both papers are in the corpus — 437 citations exist upstream.Cited by2010What Is Video Game Culture? Cultural Studies and Game Studies2003A ‘benign addition’? Research on ICT and pre‐school children2006Chapter 8 Youth, Technology, and Media Cultures2012The boys who would be princesses: playing with gender identity intertexts in Disney Princess transmedia2001Deciphering Pocahontas: Unpackaging the commodification of a native American woman2004Structure, Agency, and Pedagogy in Children’s Media Culture2010Mobilizing the Imagination in Everyday Play: The Case of Japanese Media Mixes2012Alternate Reality Games as Platforms for Practicing 21st-Century Literacies