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Game Theory
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Game Theory (2008)Game TheoryIncreasing Accessibility of Online Board Games to Visually Impaired People via Machine Learning and Textual/Audio Feedback: The Case of “Quantik” (2024)Increasing Accessibility of O…Quantum Approach to Cournot-type Competition (2017)Quantum Approach to Cournot-t…Cost sharing of cooperating queues in a Jackson network (2012)Cost sharing of cooperating q…Evidence Synthesis: Evolving Methodologies to Optimise Patient Care and Enhance Policy Decisions (2011)Evidence Synthesis: Evolving …How to share the cost of cooperating queues in a tandem network? (2010)How to share the cost of coop…Communication Nets: Stochastic Message Flow and Delay (1966)Introduction to Queueing Networks (1987)An Introduction to Queueing Networks (1990)Cooperation and sharing costs in a tandem queueing network (2018)A survey on networking games in telecommunications (2004)The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)1. Some Topics in Two-Person Games (1964)Quantum Models of Cognition and Decision (2015)Nonlinear dynamics of a quantum Cournot duopoly game with heterogeneous players (2019)Simulation of the quantum Cournot duopoly game (2019)Dynamics of a heterogeneous quantum Cournot duopoly with adjusting players and quadratic costs (2020)Researches into the Mathematical Principles of the Theory of Wealth (2020)Game Theory (2013)Let's Play Together (2019)Inclusive Adaptation of Existing Board Games for Gamers with and without Visual Impairments using a Spatial Augmented Reality Framework for Touch Detection and Audio Feedback (2021)Assisting Visually Impaired People: Sports and eSports (2026)
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  • 2017Quantum Approach to Cournot-type Competition33 cited
  • 2012Cost sharing of cooperating queues in a Jackson network18 cited
  • 2010How to share the cost of cooperating queues in a tandem network?14 cited
  • 2011Evidence Synthesis: Evolving Methodologies to Optimise Patient Care and Enhance Policy Decisions9 cited
  • 2024Increasing Accessibility of Online Board Games to Visually Impaired People via Machine Learning and Textual/Audio Feedback: The Case of “Quantik”2 cited

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