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Gaming at the Edge
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Gaming at the Edge (2015)Gaming at the EdgeBeauty From the Waist Up: Twitch Drag, Digital Labor, and Queer Mediated Liveness (2022)Beauty From the Waist Up: Twi…Ready player two: women gamers and designed identity (2018)Ready player two: women gamer…Designing for All: Exploring Gender Diversity and Engagement with Digital Educational Games by Young People (2018)Designing for All: Exploring …Feminist reception studies in a post-audience age: returning to audiences and everyday life (2017)Feminist reception studies in…Rethinking the Public Sphere: A Contribution to the Critique of Actually Existing Democracy (1990)Mapping the Margins: Intersectionality, Identity Politics, and Violence against Women of Color (1991)Rethinking the Public Sphere: A Contribution to the Critique of Actually Existing Democracy (2014)The Chinese female spectatorship: a study of the network community of the “boys’ love” movie “Call Me by Your Name” (2019)Extinction Stories Matter: The Impact of Narrative Representations of Endangered Species Across Media (2021)‘Sex is so much more than penis in vagina’: sex education, pleasure and ethical erotics on Instagram (2023)Coin-Operated Americans (2010)Learning in the Field: An Introduction to Qualitative Research (1998)What Video Games Have to Teach Us about Learning and Literacy (2004)Digest of Education Statistics (2014)The Celluloid Closet : Homosexuality in the Movies (1991)Who plays, how much, and why? Debunking the stereotypical gamer profile (2008)(Not) Getting Paid to Do What You Love (2017)
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  • 2018Ready player two: women gamers and designed identity128 cited
  • 2017Feminist reception studies in a post-audience age: returning to audiences and everyday life38 cited
  • 2018Designing for All: Exploring Gender Diversity and Engagement with Digital Educational Games by Young People29 cited
  • 2022Beauty From the Waist Up: Twitch Drag, Digital Labor, and Queer Mediated Liveness17 cited

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