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Communities of Play
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  • 2014In-Game Culture Affects Learners' Use of Vocabulary Learning Strategies in Massively Multiplayer Online Role-Playing Games47 cited
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  • 2022Reconstructing History and Culture in Game Discourse: A Linguistic Analysis of Heroic Stories in Honor of Kings16 cited
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  • 2015Meta_Body6 cited
  • 2016The Right to the Citi(zen)4 cited
  • 2014Information value across cultures and communities2 cited
  • 2022Collaborative Codebook Development Across Information Worlds: Intersections Between Pedagogy, Theory, and Method in Three Dissertations2 cited
  • 2020Open-Source’s Inspirations for Computational Social Science: Lessons from a Failed Analysis2 cited
  • 2024‘If it's held dear, it’ll get pushed through’: Transmedia narratives, play cultures, and soft canon in tabletop role-playing games (TTRPGs)2 cited
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Dimensión transmedia de World of Warcraft
1 cited