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Contributions to the Theory of Games (AM-28), Volume II
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Contributions to the Theory of Games (AM-28), Volume II (1953)Contributions to the Theory of Games (AM-…Predicting individual response to a web-based positive psychology intervention: a machine learning approach (2023)Predicting individual respons…Kernel-based global sensitivity analysis obtained from a single data set (2023)Kernel-based global sensitivi…A New 360° Framework to Predict Customer Lifetime Value for Multi-Category E-Commerce Companies Using a Multi-Output Deep Neural Network and Explainable Artificial Intelligence (2022)A New 360° Framework to Predi…Game Theory at Princeton, 1949–1955: A Personal Reminiscence (1992)Game Theory at Princeton, 194…Equilibrium points in n -person games (1950)Non-Cooperative Games (1951)17. A Value for n-Person Games (1953)Mathematical discourse and cross‐disciplinary communities: The case of political economy (1996)Counting Your Customers: Who-Are They and What Will They Do Next? (1987)A data-driven approach to predict the success of bank telemarketing (2014)Creating Enduring Customer Value (2016)The impact of online purchase behaviour on customer lifetime value (2024)Importance measures in global sensitivity analysis of nonlinear models (1996)Survey of sampling-based methods for uncertainty and sensitivity analysis (2006)The CES-D Scale (1977)Positive Psychology Progress: Empirical Validation of Interventions. (2005)The Benefits of Frequent Positive Affect: Does Happiness Lead to Success? (2005)
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  • 1992Game Theory at Princeton, 1949–1955: A Personal Reminiscence34 cited
  • 2022A New 360° Framework to Predict Customer Lifetime Value for Multi-Category E-Commerce Companies Using a Multi-Output Deep Neural Network and Explainable Artificial Intelligence26 cited
  • 2023Predicting individual response to a web-based positive psychology intervention: a machine learning approach10 cited
  • 2023Kernel-based global sensitivity analysis obtained from a single data set9 cited

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