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Game-based learning approach on students’ motivation and understanding of chemistry concepts: A systematic review of literature
6 references·1 citing·32 second hop
Game-based learning approach on students’ motivation and understanding of chemistry concepts: A systematic review of literature (2022)Game-based learning approach on students’…Using Game-Based Learning to Support Learning Science: A Study with Middle School Students (2020)Using Game-Based Learning to …The effect of game-based learning on academic achievement motivation of elementary school students (2019)The effect of game-based lear…Escape Classroom: The Leblanc Process—An Educational “Escape Game” (2018)Escape Classroom: The Leblanc…The Cognitive Perspective on Learning: Its Theoretical Underpinnings and Implications for Classroom Practices (2011)The Cognitive Perspective on …Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis (2006)Computer Gaming and Interacti…Control: a history of behavioral psychology (1999)Control: a history of behavio…Facial Expression Recognition for Probing Students’ Emotional Engagement in Science Learning (2024)Facial Expression Recognition…Thought and language (1962)Cognitive Load During Problem Solving: Effects on Learning (1988)Acts of meaning (1991)Adult learning theories: implications for online instruction (2017)Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research (2020)Rethinking theories of lesson plan for effective teaching and learning (2021)Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games (1996)A META‐ANALYTIC EXAMINATION OF THE INSTRUCTIONAL EFFECTIVENESS OF COMPUTER‐BASED SIMULATION GAMES (2011)The benefits of playing video games. (2013)Meta-analysis of action video game impact on perceptual, attentional, and cognitive skills. (2017)Gamifying learning experiences: Practical implications and outcomes (2013)A Lab-Based Chemical Escape Room: Educational, Mobile, and Fun! (2019)Physical and Digital Educational Escape Room for Teaching Chemical Bonding (2020)Escape Rooms in STEM Teaching and Learning—Prospective Field or Declining Trend? A Literature Review (2021)A social-cognitive approach to motivation and personality. (1988)Classrooms: Goals, structures, and student motivation. (1992)Handbook of Competence and Motivation (2013)The impact of COVID-19 on student motivation, community of inquiry and learning performance (2020)The Effect of Digital Game-Based Learning Interventions on Cognitive, Metacognitive, and Affective-Motivational Learning Outcomes in School: A Meta-Analysis (2023)Game-based learning in early childhood education: a systematic review and meta-analysis (2024)Self-efficacy mechanism in human agency. (1982)Validation of a New General Self-Efficacy Scale (2001)Digital Game-Based Learning (2020)How to Implement Game-Based Learning in a Smart Classroom? A Model Based on a Systematic Literature Review and Delphi Method (2021)Three decades of game-based learning in science and mathematics education: an integrated bibliometric analysis and systematic review (2021)The effectiveness of gamification in programming education: Evidence from a meta-analysis (2022)An approach to environmental psychology (1974)School Engagement: Potential of the Concept, State of the Evidence (2004)Research Methods in Education (2007)Radical behaviorism and psychology's public: B. F. Skinner in the popular press, 1934-1990. (2000)The Environmentalitarian Situation (2018)A holistic literature review on entrepreneurial Intention: A scientometric approach (2024)
this work references cited by second hop

References

  • 2006Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis936 cited
  • 2011The Cognitive Perspective on Learning: Its Theoretical Underpinnings and Implications for Classroom Practices212 cited
  • 2019The effect of game-based learning on academic achievement motivation of elementary school students210 cited
  • 2018Escape Classroom: The Leblanc Process—An Educational “Escape Game”167 cited
  • 2020Using Game-Based Learning to Support Learning Science: A Study with Middle School Students132 cited
  • 1999Control: a history of behavioral psychology50 cited

Cited by

  • 2024Facial Expression Recognition for Probing Students’ Emotional Engagement in Science Learning44 cited

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